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authorCampbell Barton <ideasman42@gmail.com>2013-05-26 22:36:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-26 22:36:25 +0400
commitec8d277c64346770b99716b3c1bbdcd07eae26f6 (patch)
treee0fc551f658e2585d0ea1c36b8d3e2c373919ef2 /source/blender/editors/sculpt_paint/paint_vertex.c
parent4cf069a41d0a3c39a39237656cd7e65be1d37924 (diff)
BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 5feb59c6082..4665b82eb5a 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2249,7 +2249,7 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, const float UNU
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* imat for normals */
- mult_m4_m4m4(mat, wpd->vc.rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(mat, wpd->vc.rv3d->viewmat, ob->obmat);
invert_m4_m4(imat, mat);
copy_m3_m4(wpd->wpimat, imat);
@@ -2318,7 +2318,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mult_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
RNA_float_get_array(itemptr, "mouse", mval);
@@ -2859,7 +2859,7 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const fl
copy_vpaint_prev(vp, (unsigned int *)me->mloopcol, me->totloop);
/* some old cruft to sort out later */
- mult_m4_m4m4(mat, vpd->vc.rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(mat, vpd->vc.rv3d->viewmat, ob->obmat);
invert_m4_m4(imat, mat);
copy_m3_m4(vpd->vpimat, imat);
@@ -3002,7 +3002,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mult_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
/* which faces are involved */
if (vp->flag & VP_AREA) {