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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-01-24 18:45:32 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-01-24 18:45:32 +0300 |
commit | 1c98539b57a463ee3a284ffbfdde05837a1c417e (patch) | |
tree | bf73ccb7bfe073bd19a66b5e807049a4ff871566 /source/blender/editors/sculpt_paint/paint_vertex.c | |
parent | b5652f3f026749c6d5410b5f4c30485163698186 (diff) |
Depsgraph: Correct FPS debug print
It was printing "frame" time instead of FPS.
Other interesting thing to get solved is to solve "drop" in FPS
when there is an idle time in user input.
Current usecase is limited to observing FPS when there is a continuous
stream of events: for example, keep moving vertex in edit mode while
watching debug prints.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
0 files changed, 0 insertions, 0 deletions