diff options
author | Leon Zandman <lzandman> | 2021-06-22 20:42:32 +0300 |
---|---|---|
committer | Harley Acheson <harley.acheson@gmail.com> | 2021-06-22 20:54:50 +0300 |
commit | c317f111c16b014a02f6d8368aa6c8815a147d06 (patch) | |
tree | d02b873a8ff59fe5a69290e2cbd61cdd1788e82c /source/blender/editors/sculpt_paint/paint_vertex.c | |
parent | 2fcd3f0296eff296c7a4fc2b7fc02b290ea985fd (diff) |
Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index daccc6f228a..0a5f1975361 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -725,7 +725,7 @@ typedef struct WeightPaintInfo { * length of defbase_tot */ const bool *lock_flags; /* boolean array for selected bones, - * length of defbase_tot, cant be const because of how its passed */ + * length of defbase_tot, can't be const because of how it's passed */ const bool *defbase_sel; /* same as WeightPaintData.vgroup_validmap, * only added here for convenience */ @@ -917,7 +917,7 @@ static void do_weight_paint_vertex_single( * 'resist' so you couldn't instantly zero out other weights by painting 1.0 on the active. * * However this gave a problem since applying mirror, then normalize both verts - * the resulting weight wont match on both sides. + * the resulting weight won't match on both sides. * * If this 'resisting', slower normalize is nicer, we could call * do_weight_paint_normalize_all() and only use... @@ -941,13 +941,13 @@ static void do_weight_paint_vertex_single( * - Auto normalize is enabled. * - The group you are painting onto has a L / R version. * - * We want L/R vgroups to have the same weight but this cant be if both are over 0.5, + * We want L/R vgroups to have the same weight but this can't be if both are over 0.5, * We _could_ have special check for that, but this would need its own * normalize function which holds 2 groups from changing at once. * * So! just balance out the 2 weights, it keeps them equal and everything normalized. * - * While it wont hit the desired weight immediately as the user waggles their mouse, + * While it won't hit the desired weight immediately as the user waggles their mouse, * constant painting and re-normalizing will get there. this is also just simpler logic. * - campbell */ dw_mirr->weight = dw->weight = (dw_mirr->weight + dw->weight) * 0.5f; |