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authorCampbell Barton <ideasman42@gmail.com>2020-05-29 05:58:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-29 05:58:29 +0300
commitd1f4adab24ad2b636de145843ab1e14ff4b41ae6 (patch)
tree40b9cd3840d422f3ae3e250cd5f57f49b6abe51d /source/blender/editors/sculpt_paint/paint_vertex.c
parentdbdb8a335545d1f7287b9474e54f40b685a48fad (diff)
Cleanup: spelling, correct reference to 'Mesh.mcol'
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index a18a0145faa..6172b77de07 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2694,19 +2694,19 @@ void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot)
/* Implementation notes:
*
* Operator->invoke()
- * - validate context (add mcol)
- * - create customdata storage
- * - call paint once (mouse click)
- * - add modal handler
+ * - Validate context (add #Mesh.mloopcol).
+ * - Create custom-data storage.
+ * - Call paint once (mouse click).
+ * - Add modal handler.
*
* Operator->modal()
- * - for every mousemove, apply vertex paint
- * - exit on mouse release, free customdata
+ * - For every mouse-move, apply vertex paint.
+ * - Exit on mouse release, free custom-data.
* (return OPERATOR_FINISHED also removes handler and operator)
*
* For future:
- * - implement a stroke event (or mousemove with past positions)
- * - revise whether op->customdata should be added in object, in set_vpaint
+ * - implement a stroke event (or mouse-move with past positions).
+ * - revise whether op->customdata should be added in object, in set_vpaint.
*/
struct VPaintData {
@@ -2718,8 +2718,10 @@ struct VPaintData {
struct VertProjHandle *vp_handle;
struct CoNo *vertexcosnos;
- /* modify 'me->mcol' directly, since the derived mesh is drawing from this
- * array, otherwise we need to refresh the modifier stack */
+ /**
+ * Modify #Mesh.mloopcol directly, since the derived mesh is drawing from this
+ * array, otherwise we need to refresh the modifier stack.
+ */
bool use_fast_update;
/* loops tagged as having been painted, to apply shared vertex color