diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/editors/sculpt_paint/paint_vertex.cc | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.cc')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc index 2d2033cac96..c38a79cb6bb 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.cc +++ b/source/blender/editors/sculpt_paint/paint_vertex.cc @@ -1237,7 +1237,7 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob) } Mesh *me = (Mesh *)ob->data; - const Span<MPoly> polys = me->polygons(); + const Span<MPoly> polys = me->polys(); const Span<MLoop> loops = me->loops(); if (gmap->vert_to_loop == nullptr) { @@ -4088,8 +4088,8 @@ static bool vertex_color_set(Object *ob, ColorPaint4f paintcol_in, CustomDataLay } else { Color *color_layer = static_cast<Color *>(layer->data); - const Span<MVert> verts = me->vertices(); - const Span<MPoly> polys = me->polygons(); + const Span<MVert> verts = me->verts(); + const Span<MPoly> polys = me->polys(); const Span<MLoop> loops = me->loops(); for (const int i : polys.index_range()) { |