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authorPhilipp Oeser <info@graphics-engineer.com>2019-09-13 16:17:03 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-09-13 23:29:14 +0300
commit57e0e520e89b1de8fec424a2be4f90a59d7557dc (patch)
treea777b531fe6cac84f02341e47a2f418389fefdda /source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
parent89cc5c2bd3ba2424881cc02de2e820ac5353fc14 (diff)
Fix (unreported) 'smooth vertex colors' operator not respecting vertex
paint mask selection followup to rBr27bbe7cbd9b, might as well make this consistent across all the color operations [with the exception of 'Dirty Vertex Colors' which is python] Reviewers: brecht Differential Revision: https://developer.blender.org/D5786
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex_color_ops.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_color_ops.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
index 9a6251e2f98..266c130d12a 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.c
@@ -272,7 +272,6 @@ static bool vertex_color_smooth(Object *ob)
{
Mesh *me;
const MPoly *mp;
-
int i, j;
bool *mlooptag;
@@ -282,6 +281,7 @@ static bool vertex_color_smooth(Object *ob)
}
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
mlooptag = MEM_callocN(sizeof(bool) * me->totloop, "VPaintData mlooptag");
@@ -289,15 +289,19 @@ static bool vertex_color_smooth(Object *ob)
mp = me->mpoly;
for (i = 0; i < me->totpoly; i++, mp++) {
const MLoop *ml = me->mloop + mp->loopstart;
- int ml_index = mp->loopstart;
if (use_face_sel && !(mp->flag & ME_FACE_SEL)) {
continue;
}
- for (j = 0; j < mp->totloop; j++, ml_index++, ml++) {
- mlooptag[ml_index] = true;
- }
+ j = 0;
+ do {
+ if (!(use_vert_sel && !(me->mvert[ml->v].flag & SELECT))) {
+ mlooptag[mp->loopstart + j] = true;
+ }
+ ml++;
+ j++;
+ } while (j < mp->totloop);
}
/* remove stale me->mcol, will be added later */