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authorCampbell Barton <campbell@blender.org>2022-09-08 04:22:30 +0300
committerCampbell Barton <campbell@blender.org>2022-09-08 04:34:02 +0300
commitc2c369ebe693456b7048b3908f342f5667e0fd03 (patch)
tree1f6f8258e5c04de52e371c21a358d00719373aca /source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
parentc36c403cdb7e8a9d9c0b7aa1765e42fc0e9818d0 (diff)
Cleanup: prefer terms verts/polys over vertices/polygons
Follows existing naming for the most part, also use "num" as a suffix in some instances (following our naming conventions).
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
index 006ceb5f136..8f11774a16b 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
@@ -186,7 +186,7 @@ static IndexMask get_selected_indices(const Mesh &mesh,
return IndexMask(attributes.domain_size(domain));
}
-static void face_corner_color_equalize_vertices(Mesh &mesh, const IndexMask selection)
+static void face_corner_color_equalize_verts(Mesh &mesh, const IndexMask selection)
{
using namespace blender;
@@ -221,7 +221,7 @@ static bool vertex_color_smooth(Object *ob)
Vector<int64_t> indices;
const IndexMask selection = get_selected_indices(*me, ATTR_DOMAIN_CORNER, indices);
- face_corner_color_equalize_vertices(*me, selection);
+ face_corner_color_equalize_verts(*me, selection);
tag_object_after_update(ob);