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author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc index 7aa0adfc3d4..006ceb5f136 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc +++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc @@ -159,8 +159,8 @@ static IndexMask get_selected_indices(const Mesh &mesh, Vector<int64_t> &indices) { using namespace blender; - Span<MVert> verts = mesh.vertices(); - Span<MPoly> polys = mesh.polygons(); + const Span<MVert> verts = mesh.verts(); + const Span<MPoly> polys = mesh.polys(); bke::AttributeAccessor attributes = bke::mesh_attributes(mesh); |