Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2013-06-26 22:40:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-26 22:40:55 +0400
commitca51930a90056aa3a65dcfc086ddd9ad19dcdf0f (patch)
tree8aab10f95727869b1e105a2ed9cb0a12f3cd84da /source/blender/editors/sculpt_paint/paint_vertex_proj.c
parent9c85cdceb2544740682490a07a3d3f77612f9691 (diff)
fix [#33068] Can't paint weights of some vertices in some situations.
old limitation where you could only paint onto one side of a mirrored mesh (weight paint, vertex paint).
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_proj.c244
1 files changed, 244 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_proj.c b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
new file mode 100644
index 00000000000..51734447d1d
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
@@ -0,0 +1,244 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/sculpt_paint/paint_vertex_proj.c
+ * \ingroup edsculpt
+ *
+ * Utility functions for getting vertex locations while painting
+ * (since they may be instanced multiple times in a DerivedMesh)
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_context.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+
+#include "paint_intern.h" /* own include */
+
+
+/* Opaque Structs for internal use */
+
+/* stored while painting */
+struct VertProjHandle {
+ DMCoNo *vcosnos;
+
+ bool use_update;
+
+ /* use for update */
+ float *dists;
+
+ Object *ob;
+ Scene *scene;
+};
+
+/* only for passing to the callbacks */
+struct VertProjUpdate {
+ struct VertProjHandle *vp_handle;
+
+ /* runtime */
+ ARegion *ar;
+ const float *mval_fl;
+};
+
+
+/* -------------------------------------------------------------------- */
+/* Internal Init */
+
+static void vpaint_proj_dm_map_cosnos_init__map_cb(void *userData, int index, const float co[3],
+ const float no_f[3], const short no_s[3])
+{
+ struct VertProjHandle *vp_handle = userData;
+ DMCoNo *co_no = &vp_handle->vcosnos[index];
+
+ /* check if we've been here before (normal should not be 0) */
+ if (!is_zero_v3(co_no->no)) {
+ /* remember that multiple dm verts share the same source vert */
+ vp_handle->use_update = true;
+ return;
+ }
+
+ copy_v3_v3(co_no->co, co);
+ if (no_f) {
+ copy_v3_v3(co_no->no, no_f);
+ }
+ else {
+ normal_short_to_float_v3(co_no->no, no_s);
+ }
+}
+
+static void vpaint_proj_dm_map_cosnos_init(Scene *scene, Object *ob,
+ struct VertProjHandle *vp_handle)
+{
+ Mesh *me = ob->data;
+ DerivedMesh *dm;
+
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX);
+
+ if (dm->foreachMappedVert) {
+ memset(vp_handle->vcosnos, 0, sizeof(DMCoNo) * me->totvert);
+ dm->foreachMappedVert(dm, vpaint_proj_dm_map_cosnos_init__map_cb, vp_handle);
+ }
+ else {
+ DMCoNo *v_co_no = vp_handle->vcosnos;
+ int a;
+ for (a = 0; a < me->totvert; a++, v_co_no++) {
+ dm->getVertCo(dm, a, v_co_no->co);
+ dm->getVertNo(dm, a, v_co_no->no);
+ }
+ }
+
+ dm->release(dm);
+}
+
+
+/* -------------------------------------------------------------------- */
+/* Internal Update */
+
+/* Same as init but take mouse location into account */
+
+static void vpaint_proj_dm_map_cosnos_update__map_cb(void *userData, int index, const float co[3],
+ const float no_f[3], const short no_s[3])
+{
+ struct VertProjUpdate *vp_update = userData;
+ struct VertProjHandle *vp_handle = vp_update->vp_handle;
+
+ DMCoNo *co_no = &vp_handle->vcosnos[index];
+
+ /* find closest vertex */
+ {
+ /* first find distance to this vertex */
+ float co_ss[2]; /* screenspace */
+
+ if (ED_view3d_project_float_object(vp_update->ar,
+ co, co_ss,
+ V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
+ {
+ const float dist = len_squared_v2v2(vp_update->mval_fl, co_ss);
+ if (dist > vp_handle->dists[index]) {
+ /* bail out! */
+ return;
+ }
+
+ vp_handle->dists[index] = dist;
+ }
+ }
+ /* continue with regular functionality */
+
+ copy_v3_v3(co_no->co, co);
+ if (no_f) {
+ copy_v3_v3(co_no->no, no_f);
+ }
+ else {
+ normal_short_to_float_v3(co_no->no, no_s);
+ }
+}
+
+static void vpaint_proj_dm_map_cosnos_update(struct VertProjHandle *vp_handle,
+ ARegion *ar, const float mval_fl[2])
+{
+ struct VertProjUpdate vp_update = {vp_handle, ar, mval_fl};
+
+ Scene *scene = vp_handle->scene;
+ Object *ob = vp_handle->ob;
+ Mesh *me = ob->data;
+ DerivedMesh *dm;
+
+ /* quick sanity check - we shouldn't have to run this if there are no modifiers */
+ BLI_assert(ob->modifiers.first != NULL);
+
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX);
+
+ /* highly unlikely this will become unavailable once painting starts (perhaps with animated modifiers) */
+ if (LIKELY(dm->foreachMappedVert)) {
+ fill_vn_fl(vp_handle->dists, me->totvert, FLT_MAX);
+
+ dm->foreachMappedVert(dm, vpaint_proj_dm_map_cosnos_update__map_cb, &vp_update);
+ }
+
+ dm->release(dm);
+
+ (void)mval_fl;
+}
+
+
+/* -------------------------------------------------------------------- */
+/* Public Functions */
+
+struct VertProjHandle *ED_vpaint_proj_handle_create(Scene *scene, Object *ob,
+ DMCoNo **r_vcosnos)
+{
+ struct VertProjHandle *vp_handle = MEM_mallocN(sizeof(struct VertProjHandle), __func__);
+ Mesh *me = ob->data;
+
+ /* setup the handle */
+ vp_handle->vcosnos = MEM_mallocN(sizeof(DMCoNo) * me->totvert, "vertexcosnos map");
+ vp_handle->use_update = false;
+
+ /* sets 'use_update' if needed */
+ vpaint_proj_dm_map_cosnos_init(scene, ob, vp_handle);
+
+ if (vp_handle->use_update) {
+ vp_handle->dists = MEM_mallocN(sizeof(float) * me->totvert, __func__);
+
+ vp_handle->ob = ob;
+ vp_handle->scene = scene;
+ }
+ else {
+ vp_handle->dists = NULL;
+
+ vp_handle->ob = NULL;
+ vp_handle->scene = NULL;
+ }
+
+ *r_vcosnos = vp_handle->vcosnos;
+ return vp_handle;
+}
+
+void ED_vpaint_proj_handle_update(struct VertProjHandle *vp_handle,
+ ARegion *ar, const float mval_fl[2])
+{
+ if (vp_handle->use_update) {
+ vpaint_proj_dm_map_cosnos_update(vp_handle, ar, mval_fl);
+ }
+}
+
+void ED_vpaint_proj_handle_free(struct VertProjHandle *vp_handle)
+{
+ if (vp_handle->use_update) {
+ MEM_freeN(vp_handle->dists);
+ }
+
+ MEM_freeN(vp_handle->vcosnos);
+ MEM_freeN(vp_handle);
+}