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authorCampbell Barton <ideasman42@gmail.com>2017-10-03 09:24:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-03 09:24:29 +0300
commit6092ded1279e048709fa0481a5dd314ea9712eea (patch)
tree2a623fc2251aefec43f85a47514bf78a4629b410 /source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
parent9f8bb5813bbbd2fc8a6a174b8ff4d86529bef94a (diff)
Weight Paint: add some color blending modes
While these mostly make sense for color, there is no harm in supporting.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c117
1 files changed, 108 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
index c05b0ba89cf..ad0ad2cacf2 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
@@ -185,6 +185,93 @@ BLI_INLINE float wval_darken(const float weight, const float paintval, const flo
return (weight > paintval) ? wval_blend(weight, paintval, alpha) : weight;
}
+/* mainly for color */
+BLI_INLINE float wval_colordodge(float weight, float paintval, float fac)
+{
+ float mfac, temp;
+ if (fac == 0.0f) {
+ return weight;
+ }
+ mfac = 1.0f - fac;
+ temp = (paintval == 1.0f) ? 1.0f : min_ff((weight * (225 / 255)) / (1.0f - paintval), 1.0f);
+ return mfac * weight + temp * fac;
+}
+BLI_INLINE float wval_difference(float weight, float paintval, float fac)
+{
+ float mfac, temp;
+ if (fac == 0.0f) {
+ return weight;
+ }
+ mfac = 1.0f - fac;
+ temp = fabsf(weight - paintval);
+ return mfac * weight + temp * fac;
+}
+BLI_INLINE float wval_screen(float weight, float paintval, float fac)
+{
+ float mfac, temp;
+ if (fac == 0.0f) {
+ return weight;
+ }
+ mfac = 1.0f - fac;
+ temp = max_ff(1.0f - (((1.0f - weight) * (1.0f - paintval))), 0);
+ return mfac * weight + temp * fac;
+}
+BLI_INLINE float wval_hardlight(float weight, float paintval, float fac)
+{
+ float mfac, temp;
+ if (fac == 0.0f) {
+ return weight;
+ }
+ mfac = 1.0f - fac;
+ if (paintval > 0.5f) {
+ temp = 1.0f - ((1.0f - 2.0f * (paintval - 0.5f)) * (1.0f - weight));
+ }
+ else {
+ temp = (2.0f * paintval * weight);
+ }
+ return mfac * weight + temp * fac;
+}
+BLI_INLINE float wval_overlay(float weight, float paintval, float fac)
+{
+ float mfac, temp;
+ if (fac == 0.0f) {
+ return weight;
+ }
+ mfac = 1.0f - fac;
+ if (weight > 0.5f) {
+ temp = 1.0f - ((1.0f - 2.0f * (weight - 0.5f)) * (1.0f - paintval));
+ }
+ else {
+ temp = (2.0f * paintval * weight);
+ }
+ return mfac * weight + temp * fac;
+}
+BLI_INLINE float wval_softlight(float weight, float paintval, float fac)
+{
+ float mfac, temp;
+ if (fac == 0.0f) {
+ return weight;
+ }
+ mfac = 1.0f - fac;
+ if (weight < 0.5f) {
+ temp = ((2.0f * ((paintval / 2.0f) + 0.25f)) * weight);
+ }
+ else {
+ temp = 1.0f - (2.0f * (1.0f - ((paintval / 2.0f) + 0.25f)) * (1.0f - weight));
+ }
+ return temp * fac + weight * mfac;
+}
+BLI_INLINE float wval_exclusion(float weight, float paintval, float fac)
+{
+ float mfac, temp;
+ if (fac == 0.0f) {
+ return weight;
+ }
+ mfac = 1.0f - fac;
+ temp = 0.5f - ((2.0f * (weight - 0.5f) * (paintval - 0.5f)));
+ return temp * fac + weight * mfac;
+}
+
/* vpaint has 'vpaint_blend_tool' */
/* result is not clamped from [0-1] */
float ED_wpaint_blend_tool(
@@ -197,15 +284,27 @@ float ED_wpaint_blend_tool(
case PAINT_BLEND_MIX:
case PAINT_BLEND_AVERAGE:
case PAINT_BLEND_SMEAR:
- case PAINT_BLEND_BLUR: return wval_blend(weight, paintval, alpha);
- case PAINT_BLEND_ADD: return wval_add(weight, paintval, alpha);
- case PAINT_BLEND_SUB: return wval_sub(weight, paintval, alpha);
- case PAINT_BLEND_MUL: return wval_mul(weight, paintval, alpha);
- case PAINT_BLEND_LIGHTEN: return wval_lighten(weight, paintval, alpha);
- case PAINT_BLEND_DARKEN: return wval_darken(weight, paintval, alpha);
- default:
- BLI_assert(0);
- return 0.0f;
+ case PAINT_BLEND_BLUR: return wval_blend(weight, paintval, alpha);
+ case PAINT_BLEND_ADD: return wval_add(weight, paintval, alpha);
+ case PAINT_BLEND_SUB: return wval_sub(weight, paintval, alpha);
+ case PAINT_BLEND_MUL: return wval_mul(weight, paintval, alpha);
+ case PAINT_BLEND_LIGHTEN: return wval_lighten(weight, paintval, alpha);
+ case PAINT_BLEND_DARKEN: return wval_darken(weight, paintval, alpha);
+ /* Mostly make sense for color: support anyway. */
+ case PAINT_BLEND_COLORDODGE: return wval_colordodge(weight, paintval, alpha);
+ case PAINT_BLEND_DIFFERENCE: return wval_difference(weight, paintval, alpha);
+ case PAINT_BLEND_SCREEN: return wval_screen(weight, paintval, alpha);
+ case PAINT_BLEND_HARDLIGHT: return wval_hardlight(weight, paintval, alpha);
+ case PAINT_BLEND_OVERLAY: return wval_overlay(weight, paintval, alpha);
+ case PAINT_BLEND_SOFTLIGHT: return wval_softlight(weight, paintval, alpha);
+ case PAINT_BLEND_EXCLUSION: return wval_exclusion(weight, paintval, alpha);
+ /* Only for color: just use blend. */
+ case PAINT_BLEND_LUMINOCITY:
+ case PAINT_BLEND_SATURATION:
+ case PAINT_BLEND_HUE:
+ case PAINT_BLEND_ALPHA_SUB:
+ case PAINT_BLEND_ALPHA_ADD:
+ default: return wval_blend(weight, paintval, alpha);
}
}