diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-12-10 00:19:34 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-12-10 00:25:16 +0300 |
commit | d870a60dd9270764d5f61457224252200376dd2d (patch) | |
tree | e8a68244c0195b8fb103497bd0284cd25bd50ef3 /source/blender/editors/sculpt_paint/sculpt.c | |
parent | 19560eef1aedd64fc604c1f6151fa62c5c3c3957 (diff) |
Sculpt: Elastic deform type for Snake Hook
This adds deformation types to snake hook and the elastic deformation
type. This mode deforms the mesh using a kelvinlet instead of applying
the displacement directly inside the brush radius, which is great for
stylized shapes sketching.
Changes in rake rotation when using elastic are too strong when set
to 1, so I'll add a nicer way to support rake rotations with smoother
transitions in the future.
Reviewed By: sergey, JulienKaspar
Differential Revision: https://developer.blender.org/D9560
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 55 |
1 files changed, 35 insertions, 20 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index b9427677745..fd7ec1da497 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -4232,6 +4232,8 @@ static void do_snake_hook_brush_task_cb_ex(void *__restrict userdata, (len_v3(grab_delta) / ss->cache->radius)) : 0.0f; + const bool do_elastic = brush->snake_hook_deform_type == BRUSH_SNAKE_HOOK_DEFORM_ELASTIC; + proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co; SculptBrushTest test; @@ -4239,18 +4241,28 @@ static void do_snake_hook_brush_task_cb_ex(void *__restrict userdata, ss, &test, data->brush->falloff_shape); const int thread_id = BLI_task_parallel_thread_id(tls); + KelvinletParams params; + BKE_kelvinlet_init_params(¶ms, ss->cache->radius, bstrength, 1.0f, 0.4f); + BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) { - if (sculpt_brush_test_sq_fn(&test, vd.co)) { - const float fade = bstrength * SCULPT_brush_strength_factor(ss, - brush, - vd.co, - sqrtf(test.dist), - vd.no, - vd.fno, - vd.mask ? *vd.mask : 0.0f, - vd.index, - thread_id); + if (do_elastic || sculpt_brush_test_sq_fn(&test, vd.co)) { + + float fade; + if (do_elastic) { + fade = 1.0f; + } + else { + fade = bstrength * SCULPT_brush_strength_factor(ss, + brush, + vd.co, + sqrtf(test.dist), + vd.no, + vd.fno, + vd.mask ? *vd.mask : 0.0f, + vd.index, + thread_id); + } mul_v3_v3fl(proxy[vd.i], grab_delta, fade); @@ -4289,6 +4301,17 @@ static void do_snake_hook_brush_task_cb_ex(void *__restrict userdata, add_v3_v3(proxy[vd.i], delta_rotate); } + if (do_elastic) { + float disp[3]; + BKE_kelvinlet_grab_triscale(disp, ¶ms, vd.co, ss->cache->location, proxy[vd.i]); + mul_v3_fl(disp, bstrength * 20.0f); + if (vd.mask) { + mul_v3_fl(disp, 1.0f - *vd.mask); + } + mul_v3_fl(disp, SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index)); + copy_v3_v3(proxy[vd.i], disp); + } + if (vd.mvert) { vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } @@ -5714,16 +5737,8 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe /* Build a list of all nodes that are potentially within the brush's area of influence */ - /* These brushes need to update all nodes as they are not constrained by the brush radius */ - /* Elastic deform needs all nodes to avoid artifacts as the effect of the brush is not - * constrained by the radius. */ - /* Pose needs all nodes because it applies all symmetry iterations at the same time and the IK - * chain can grow to any area of the model. */ - /* This can be optimized by filtering the nodes after calculating the chain. */ - if (ELEM(brush->sculpt_tool, - SCULPT_TOOL_ELASTIC_DEFORM, - SCULPT_TOOL_POSE, - SCULPT_TOOL_BOUNDARY)) { + if (SCULPT_tool_needs_all_pbvh_nodes(brush)) { + /* These brushes need to update all nodes as they are not constrained by the brush radius */ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); } else if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) { |