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authorCampbell Barton <ideasman42@gmail.com>2013-06-03 03:20:49 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-03 03:20:49 +0400
commitdfad9b0c09eed2de2c3bedd64691bf11f637725c (patch)
tree86298761e9883ca7dc83b3b5a24a859bdd07bfce /source/blender/editors/sculpt_paint/sculpt.c
parent99b55ef6eb7d677ead66b4166afe45688147a5b3 (diff)
fix [#35555] Collada: export destroys mesh in some cases
add arguments to calculate normals when converting to bmesh: BM_mesh_bm_from_me, DM_to_bmesh This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 5647a8562c7..35bc006bb98 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4570,8 +4570,7 @@ void sculpt_dynamic_topology_enable(bContext *C)
/* Create triangles-only BMesh */
ss->bm = BM_mesh_create(&bm_mesh_allocsize_default);
- BM_mesh_bm_from_me(ss->bm, me, TRUE, ob->shapenr);
- BM_mesh_normals_update(ss->bm);
+ BM_mesh_bm_from_me(ss->bm, me, true, true, ob->shapenr);
sculpt_dynamic_topology_triangulate(ss->bm);
BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK);
BM_mesh_normals_update(ss->bm);