Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2015-04-15 08:22:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-15 08:27:27 +0300
commit356ceded279b190bfca801afe25323efadd40571 (patch)
treee6bb52f789dc8b9d84f8c94fbe16b5b6d3a98ad0 /source/blender/editors/sculpt_paint/sculpt.c
parentb216f7abd6ba4311918ee84bf051fac3d96faf5f (diff)
Sculpt: change behavior of crease brush
Pinch would give a flat result on either side of the stroke, because points were dragged towards a single point. Now pinch is projected on the sculpt plane, which gives a tighter crease. The reverse is true too - blob brush which shares the code is also more curved.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 6ca368ea4f7..411ccefe5c0 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1699,6 +1699,16 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
float brush_alpha;
int n;
+ /* vars for handling projection when calculating the pinch vector.
+ * Use surface normal for 'v_proj',s o the vertices are pinched towards a line instead of a single point.
+ * Without this we get a 'flat' surface surrounding the pinch */
+ const float *pinch_proj = ss->cache->sculpt_normal_symm;
+ const float pinch_proj_len_sq = len_squared_v3(pinch_proj);
+ const bool do_pinch_proj = (pinch_proj_len_sq > FLT_EPSILON);
+ /* simplifies projection calc below */
+ const float pinch_proj_len_sq_inv_neg = do_pinch_proj ? -1.0f / pinch_proj_len_sq : 0.0f;
+
+
/* offset with as much as possible factored in already */
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
mul_v3_v3(offset, ss->cache->scale);
@@ -1739,6 +1749,15 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
sub_v3_v3v3(val1, test.location, vd.co);
mul_v3_fl(val1, fade * flippedbstrength);
+ if (do_pinch_proj) {
+#if 0
+ project_plane_v3_v3v3(val1, val1, v_proj);
+#else
+ /* inline the projection, cache `-1.0 / dot_v3_v3(v_proj, v_proj)` */
+ madd_v3_v3fl(val1, pinch_proj, dot_v3v3(val1, pinch_proj) * pinch_proj_len_sq_inv_neg);
+#endif
+ }
+
/* then we draw */
mul_v3_v3fl(val2, offset, fade);