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authorAntony Riakiotakis <kalast@gmail.com>2015-02-05 21:15:24 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-05 21:15:24 +0300
commitd5b1dfa9c6eef4365db1bc51496c71131a8ffa51 (patch)
tree71a3f974bb60d3bb75854d533473f08578fec511 /source/blender/editors/sculpt_paint/sculpt.c
parent77698f601021eb557be38945ed74706a325b1c57 (diff)
More fixes for high DPI:
* Radial operators were completely wrong * Dynamic topology detail was also using unscaled number
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index dbb29997102..122acf3c941 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4255,7 +4255,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
BKE_pbvh_bmesh_detail_size_set(ss->pbvh,
(ss->cache->radius /
(float)ups->pixel_radius) *
- (float)sd->detail_size / 0.4f);
+ (float)(sd->detail_size * U.pixelsize)/ 0.4f);
}
if (sculpt_stroke_dynamic_topology(ss, brush)) {