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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-12 15:37:20 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-12 22:47:31 +0300 |
commit | fa823f0af8675be076c1a43c09b56dfa0f27010d (patch) | |
tree | d32395d43797666387ecffbd44f15548a8f99e27 /source/blender/editors/sculpt_paint/sculpt.c | |
parent | 69eaa19340580c82bb8199cc070affb3d306c286 (diff) |
Fix boundary edges detection ignoring Face Set visibility
If one of the faces connected to a vertex is hidden in the face sets, we
can assume that the vertex is part of a boundary edge, so it should be
cosidered like that in all automasking and edge detection functions.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D7126
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 07c452d291c..68d44472dc5 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -625,6 +625,10 @@ static bool sculpt_vertex_is_boundary(SculptSession *ss, const int index) return false; } + if (!SCULPT_vertex_all_face_sets_visible_get(ss, index)) { + return false; + } + for (int i = 0; i < vert_map->count; i++) { const MPoly *p = &ss->mpoly[vert_map->indices[i]]; unsigned f_adj_v[2]; |