diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-06-01 23:36:26 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-06-01 23:37:06 +0300 |
commit | 1d4bae856690c7a4603789509a5842dd6b5f8be1 (patch) | |
tree | 6be194b9c0c4282a0ed7528f2a9b07ba51cbe4d4 /source/blender/editors/sculpt_paint/sculpt.c | |
parent | 3778f168f688a6c76f5c0b54262b1ed82deb0c84 (diff) |
Sculpt: Cloth Filter
This tool is similar to the cloth brush, but it applies the cloth
simulation deformation to the whole mesh in an uniform way. The
simulation can be controlled using the mask to pin vertices and the face
sets to define force action areas.
It uses the same solver as the cloth brush which now no longer depends
on StrokeCache.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7857
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 4ad6bcc5d0f..6e56135ec83 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -7898,4 +7898,5 @@ void ED_operatortypes_sculpt(void) WM_operatortype_append(SCULPT_OT_face_sets_change_visibility); WM_operatortype_append(SCULPT_OT_face_sets_randomize_colors); WM_operatortype_append(SCULPT_OT_face_sets_init); + WM_operatortype_append(SCULPT_OT_cloth_filter); } |