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authorPablo Dobarro <pablodp606@gmail.com>2020-03-26 17:50:03 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-26 17:50:25 +0300
commit458f50ba73bcd233176f9afadc3273acf05e4f53 (patch)
tree6367e23772dfec1735d6b93c159ea1df3ac874ac /source/blender/editors/sculpt_paint/sculpt.c
parent83947ea2537086d0ebb233414447dea2a9d1404c (diff)
Fix T74780: Face sets operators not aware of SCULPT_FACE_SET_NONE
SCULPT_FACE_SET_NONE default value is 0 and it is rendered hidden, so the invert sign operation to show it was not working. Now the show all function sets this face set to ID 1 before setting its sign. I also refactored this check in gpu_buffers. Not related to the reported issue, but the mesh in attached contains non manifold geometry with hidden loose vertices, so the visibility state was not syncing correctly to those vertices. Now the toggle operators checks the current visibility only on the face sets, so no manifold vertices are ignored (as they are in the rest of operations in sculpt mode). Reviewed By: jbakker Maniphest Tasks: T74780 Differential Revision: https://developer.blender.org/D7188
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c24
1 files changed, 19 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index c3ea3671195..ea3fb5624dd 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -292,6 +292,14 @@ static void SCULPT_face_sets_visibility_all_set(SculptSession *ss, bool visible)
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
for (int i = 0; i < ss->totpoly; i++) {
+
+ /* This can run on geometry without a face set assigned, so its ID sign can't be changed to
+ * modify the visibility. Force that geometry to the ID 1 to enable changing the visibility
+ * here. */
+ if (ss->face_sets[i] == SCULPT_FACE_SET_NONE) {
+ ss->face_sets[i] = 1;
+ }
+
if (visible) {
ss->face_sets[i] = abs(ss->face_sets[i]);
}
@@ -11015,19 +11023,25 @@ static int sculpt_face_sets_change_visibility_invoke(bContext *C,
if (mode == SCULPT_FACE_SET_VISIBILITY_TOGGLE) {
bool hidden_vertex = false;
- for (int i = 0; i < tot_vert; i++) {
- if (!SCULPT_vertex_visible_get(ss, i)) {
- hidden_vertex = true;
- break;
+
+ /* This can fail with regular meshes with non-manifold geometry as the visibility state can't
+ * be synced from face sets to non-manifold vertices. */
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
+ for (int i = 0; i < tot_vert; i++) {
+ if (!SCULPT_vertex_visible_get(ss, i)) {
+ hidden_vertex = true;
+ break;
+ }
}
}
for (int i = 0; i < ss->totpoly; i++) {
- if (ss->face_sets[i] < 0) {
+ if (ss->face_sets[i] <= 0) {
hidden_vertex = true;
break;
}
}
+
if (hidden_vertex) {
SCULPT_face_sets_visibility_all_set(ss, true);
}