diff options
author | Matt Ebb <matt@mke3.net> | 2010-01-03 11:37:18 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2010-01-03 11:37:18 +0300 |
commit | 251ef0a47f34806b911ab18b59f604dd0ef3ea5b (patch) | |
tree | 23574564a0d36337c8d2338197c1527cc77e76ca /source/blender/editors/sculpt_paint/sculpt.c | |
parent | ca4a5f309eed9922eb7d5188173942f36a5adc0d (diff) |
Changes to Brush texture workflow
This changes how textures are accessed from Brushes, with the intention of simplifying
the workflow, and reducing the amount of clicking. Rather than the previous texture slots
(which didn't work as a stack anyway), brushes now have a single texture linked. Rather
than taking time having to set up your slots in advance, you can now select and change
textures directly as you sculpt/paint on the fly. For complex brushes, node textures can
be used, or for fast access, it's easy to make a duplicate of your brush with the texture
you like and assign a hotkey.
Brush textures can now be chosen from a new Textures panel in the brush tool
properties - click on the thumbnail to open a texture selector. This is done using a new
variation on the ID template - the number of rows and columns to display in the popup
can be customised in the UI scripts.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 09b99f4f43c..75cc927cf0e 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -614,12 +614,9 @@ static float get_texcache_pixel_bilinear(const SculptSession *ss, float u, float /* Return a multiplier for brush strength on a particular vertex. */ static float tex_strength(SculptSession *ss, Brush *br, float *point, const float len) { - MTex *tex = NULL; + MTex *tex = &br->mtex; float avg= 1; - if(br->texact >= 0) - tex = br->mtex[br->texact]; - if(!tex) { avg= 1; } |