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authorHans Goudey <h.goudey@me.com>2022-09-13 16:35:48 +0300
committerHans Goudey <h.goudey@me.com>2022-09-13 16:35:58 +0300
commit8442b0ffc1df59cf6e557e7243b9197b2a898aa0 (patch)
treea51238290b0459d96376cec5832fe37145a1eb0f /source/blender/editors/sculpt_paint/sculpt.c
parentb6ebd5591c7f0e7037a2af66b5e1d96125834949 (diff)
Fix T101027: Sculpt tools don't respect visibility after recent commit
Caused by b5f7af31d6d4, which exposed the fact that the PBVH wasn't retrieving the updated hide status attributes if they were allocated in sculpt mode. Previously the attributes were always allocated when entering sculpt mode.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 65e69bd8761..089a8a4cb54 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -602,6 +602,7 @@ void SCULPT_visibility_sync_all_face_sets_to_verts(Object *ob)
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
BKE_sculpt_sync_face_sets_visibility_to_base_mesh(mesh);
+ BKE_pbvh_update_hide_attributes_from_mesh(ss->pbvh);
break;
}
case PBVH_GRIDS: {