Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2022-08-15 19:08:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-08-15 19:36:19 +0300
commitb43b62191cde60fee65f8ff1ad108b271f42295d (patch)
treec1262b5422c33f8fc21adbc4613c9fa22bc95528 /source/blender/editors/sculpt_paint/sculpt.c
parent3195a381200eb98e6add8b0504f701318186946d (diff)
EEVEE-Next: HiZ Buffer: New implementation
This new implementation does all downsampling in a single compute shader dispatch, removing a lot of complexity from the previous recursive downsampling. This is heavilly inspired by the Single-Pass-Downsampler from GPUOpen: https://github.com/GPUOpen-Effects/FidelityFX-SPD However I do not implement all the optimization bits as they require vulkan (GL_KHR_shader_subgroup) and is not as versatile (it is only for HiZ). Timers inside renderdoc report ~0.4ms of saving on a 2048*1024 render for the whole downsampling. Note that the previous implementation only processed 6 mips where the new one processes 8 mips. ``` EEVEE ~1.0ms EEVEE-Next ~0.6ms ``` Padding has been bumped to be of 128px for processing 8 mips. A new debug option has been added (debug value 2) to validate the HiZ.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
0 files changed, 0 insertions, 0 deletions