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authorJulian Eisel <julian@blender.org>2020-08-07 14:04:31 +0300
committerJulian Eisel <julian@blender.org>2020-08-07 14:04:31 +0300
commit0d2d4a6d4a75ac38c41f872c88255eab70e88ab7 (patch)
treeb7a7518af86dddba48e05a98b3c2be55e8804721 /source/blender/editors/sculpt_paint/sculpt.c
parent9b416c66fb714bdfd15a481489dbf650d0f389ea (diff)
parentcfc6f9eb18e701f5be601b95c45004e8cf7fbc81 (diff)
Merge branch 'master' into temp-ui-button-type-refactortemp-ui-button-type-refactor
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c448
1 files changed, 326 insertions, 122 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 178b29edfff..d0b834a3dc0 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -139,9 +139,7 @@ const float *SCULPT_vertex_co_get(SculptSession *ss, int index)
const MVert *mverts = BKE_pbvh_get_verts(ss->pbvh);
return mverts[index].co;
}
- else {
- return ss->mvert[index].co;
- }
+ return ss->mvert[index].co;
}
case PBVH_BMESH:
return BM_vert_at_index(BKE_pbvh_get_bmesh(ss->pbvh), index)->co;
@@ -198,7 +196,7 @@ void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3])
}
}
-static const float *sculpt_vertex_persistent_co_get(SculptSession *ss, int index)
+const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, int index)
{
if (ss->persistent_base) {
return ss->persistent_base[index].co;
@@ -206,7 +204,7 @@ static const float *sculpt_vertex_persistent_co_get(SculptSession *ss, int index
return SCULPT_vertex_co_get(ss, index);
}
-static void sculpt_vertex_persistent_normal_get(SculptSession *ss, int index, float no[3])
+void SCULPT_vertex_persistent_normal_get(SculptSession *ss, int index, float no[3])
{
if (ss->persistent_base) {
copy_v3_v3(no, ss->persistent_base[index].no);
@@ -391,7 +389,7 @@ bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, int index)
return true;
}
-bool SCULPT_vertex_all_face_sets_visible_get(SculptSession *ss, int index)
+bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, int index)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
@@ -549,28 +547,82 @@ void SCULPT_visibility_sync_all_vertex_to_face_sets(SculptSession *ss)
}
}
-bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, int index)
+static bool sculpt_check_unique_face_set_in_base_mesh(SculptSession *ss, int index)
{
- switch (BKE_pbvh_type(ss->pbvh)) {
- case PBVH_FACES: {
- MeshElemMap *vert_map = &ss->pmap[index];
- int face_set = -1;
- for (int i = 0; i < ss->pmap[index].count; i++) {
- if (face_set == -1) {
- face_set = abs(ss->face_sets[vert_map->indices[i]]);
+ MeshElemMap *vert_map = &ss->pmap[index];
+ int face_set = -1;
+ for (int i = 0; i < ss->pmap[index].count; i++) {
+ if (face_set == -1) {
+ face_set = abs(ss->face_sets[vert_map->indices[i]]);
+ }
+ else {
+ if (abs(ss->face_sets[vert_map->indices[i]]) != face_set) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+/**
+ * Checks if the face sets of the adjacent faces to the edge between \a v1 and \a v2
+ * in the base mesh are equal.
+ */
+static bool sculpt_check_unique_face_set_for_edge_in_base_mesh(SculptSession *ss, int v1, int v2)
+{
+ MeshElemMap *vert_map = &ss->pmap[v1];
+ int p1 = -1, p2 = -1;
+ for (int i = 0; i < ss->pmap[v1].count; i++) {
+ MPoly *p = &ss->mpoly[vert_map->indices[i]];
+ for (int l = 0; l < p->totloop; l++) {
+ MLoop *loop = &ss->mloop[p->loopstart + l];
+ if (loop->v == v2) {
+ if (p1 == -1) {
+ p1 = vert_map->indices[i];
+ break;
}
- else {
- if (abs(ss->face_sets[vert_map->indices[i]]) != face_set) {
- return false;
- }
+
+ if (p2 == -1) {
+ p2 = vert_map->indices[i];
+ break;
}
}
- return true;
+ }
+ }
+
+ if (p1 != -1 && p2 != -1) {
+ return abs(ss->face_sets[p1]) == (ss->face_sets[p2]);
+ }
+ return true;
+}
+
+bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, int index)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES: {
+ return sculpt_check_unique_face_set_in_base_mesh(ss, index);
}
case PBVH_BMESH:
return false;
- case PBVH_GRIDS:
- return true;
+ case PBVH_GRIDS: {
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = index / key->grid_area;
+ const int vertex_index = index - grid_index * key->grid_area;
+ const SubdivCCGCoord coord = {.grid_index = grid_index,
+ .x = vertex_index % key->grid_size,
+ .y = vertex_index / key->grid_size};
+ int v1, v2;
+ const SubdivCCGAdjacencyType adjacency = BKE_subdiv_ccg_coarse_mesh_adjacency_info_get(
+ ss->subdiv_ccg, &coord, ss->mloop, ss->mpoly, &v1, &v2);
+ switch (adjacency) {
+ case SUBDIV_CCG_ADJACENT_VERTEX:
+ return sculpt_check_unique_face_set_in_base_mesh(ss, v1);
+ case SUBDIV_CCG_ADJACENT_EDGE:
+ return sculpt_check_unique_face_set_for_edge_in_base_mesh(ss, v1, v2);
+ case SUBDIV_CCG_ADJACENT_NONE:
+ return true;
+ }
+ }
}
return false;
}
@@ -737,44 +789,49 @@ void SCULPT_vertex_neighbors_get(SculptSession *ss,
}
}
-bool SCULPT_vertex_is_boundary(SculptSession *ss, const int index)
+static bool sculpt_check_boundary_vertex_in_base_mesh(const SculptSession *ss, const int index)
+{
+ BLI_assert(ss->vertex_info.boundary);
+ return BLI_BITMAP_TEST(ss->vertex_info.boundary, index);
+}
+
+bool SCULPT_vertex_is_boundary(const SculptSession *ss, const int index)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- const MeshElemMap *vert_map = &ss->pmap[index];
-
- if (vert_map->count <= 1) {
- return false;
- }
-
if (!SCULPT_vertex_all_face_sets_visible_get(ss, index)) {
- return false;
- }
-
- for (int i = 0; i < vert_map->count; i++) {
- const MPoly *p = &ss->mpoly[vert_map->indices[i]];
- unsigned f_adj_v[2];
- if (poly_get_adj_loops_from_vert(p, ss->mloop, index, f_adj_v) != -1) {
- int j;
- for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
- if (!(vert_map->count != 2 || ss->pmap[f_adj_v[j]].count <= 2)) {
- return false;
- }
- }
- }
+ return true;
}
- return true;
+ return sculpt_check_boundary_vertex_in_base_mesh(ss, index);
}
case PBVH_BMESH: {
BMVert *v = BM_vert_at_index(ss->bm, index);
return BM_vert_is_boundary(v);
}
- case PBVH_GRIDS:
- return true;
+ case PBVH_GRIDS: {
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+ const int grid_index = index / key->grid_area;
+ const int vertex_index = index - grid_index * key->grid_area;
+ const SubdivCCGCoord coord = {.grid_index = grid_index,
+ .x = vertex_index % key->grid_size,
+ .y = vertex_index / key->grid_size};
+ int v1, v2;
+ const SubdivCCGAdjacencyType adjacency = BKE_subdiv_ccg_coarse_mesh_adjacency_info_get(
+ ss->subdiv_ccg, &coord, ss->mloop, ss->mpoly, &v1, &v2);
+ switch (adjacency) {
+ case SUBDIV_CCG_ADJACENT_VERTEX:
+ return sculpt_check_boundary_vertex_in_base_mesh(ss, v1);
+ case SUBDIV_CCG_ADJACENT_EDGE:
+ return sculpt_check_boundary_vertex_in_base_mesh(ss, v1) &&
+ sculpt_check_boundary_vertex_in_base_mesh(ss, v2);
+ case SUBDIV_CCG_ADJACENT_NONE:
+ return false;
+ }
+ }
}
- return true;
+ return false;
}
/* Utilities */
@@ -1520,9 +1577,7 @@ bool SCULPT_brush_test_sphere(SculptBrushTest *test, const float co[3])
test->dist = sqrtf(distsq);
return true;
}
- else {
- return false;
- }
+ return false;
}
bool SCULPT_brush_test_sphere_sq(SculptBrushTest *test, const float co[3])
@@ -1536,9 +1591,7 @@ bool SCULPT_brush_test_sphere_sq(SculptBrushTest *test, const float co[3])
test->dist = distsq;
return true;
}
- else {
- return false;
- }
+ return false;
}
bool SCULPT_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3])
@@ -1562,9 +1615,7 @@ bool SCULPT_brush_test_circle_sq(SculptBrushTest *test, const float co[3])
test->dist = distsq;
return true;
}
- else {
- return false;
- }
+ return false;
}
bool SCULPT_brush_test_cube(SculptBrushTest *test,
@@ -1612,10 +1663,8 @@ bool SCULPT_brush_test_cube(SculptBrushTest *test,
test->dist = 0.0f;
return true;
}
- else {
- /* Outside the square. */
- return false;
- }
+ /* Outside the square. */
+ return false;
}
SculptBrushTestFn SCULPT_brush_test_init_with_falloff_shape(SculptSession *ss,
@@ -1641,10 +1690,8 @@ const float *SCULPT_brush_frontface_normal_from_falloff_shape(SculptSession *ss,
if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
return ss->cache->sculpt_normal_symm;
}
- else {
- /* PAINT_FALLOFF_SHAPE_TUBE */
- return ss->cache->view_normal;
- }
+ /* PAINT_FALLOFF_SHAPE_TUBE */
+ return ss->cache->view_normal;
}
static float frontface(const Brush *br,
@@ -1666,9 +1713,7 @@ static float frontface(const Brush *br,
}
return dot > 0.0f ? dot : 0.0f;
}
- else {
- return 1.0f;
- }
+ return 1.0f;
}
#if 0
@@ -1728,9 +1773,7 @@ static float calc_overlap(StrokeCache *cache, const char symm, const char axis,
if (distsq <= 4.0f * (cache->radius_squared)) {
return (2.0f * (cache->radius) - sqrtf(distsq)) / (2.0f * (cache->radius));
}
- else {
- return 0.0f;
- }
+ return 0.0f;
}
static float calc_radial_symmetry_feather(Sculpt *sd,
@@ -1768,9 +1811,7 @@ static float calc_symmetry_feather(Sculpt *sd, StrokeCache *cache)
return 1.0f / overlap;
}
- else {
- return 1.0f;
- }
+ return 1.0f;
}
/** \name Calculate Normal and Center
@@ -2378,7 +2419,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
/* Hardness. */
float final_len = len;
- const float hardness = br->hardness;
+ const float hardness = cache->paint_brush.hardness;
float p = len / cache->radius;
if (p < hardness) {
final_len = 0.0f;
@@ -2418,7 +2459,10 @@ bool SCULPT_search_sphere_cb(PBVHNode *node, void *data_v)
}
float t[3], bb_min[3], bb_max[3];
- if (data->ignore_fully_masked) {
+ if (data->ignore_fully_ineffective) {
+ if (BKE_pbvh_node_fully_hidden_get(node)) {
+ return false;
+ }
if (BKE_pbvh_node_fully_masked_get(node)) {
return false;
}
@@ -2454,7 +2498,7 @@ bool SCULPT_search_circle_cb(PBVHNode *node, void *data_v)
SculptSearchCircleData *data = data_v;
float bb_min[3], bb_max[3];
- if (data->ignore_fully_masked) {
+ if (data->ignore_fully_ineffective) {
if (BKE_pbvh_node_fully_masked_get(node)) {
return false;
}
@@ -2507,7 +2551,7 @@ static PBVHNode **sculpt_pbvh_gather_cursor_update(Object *ob,
.sd = sd,
.radius_squared = ss->cursor_radius,
.original = use_original,
- .ignore_fully_masked = false,
+ .ignore_fully_ineffective = false,
.center = NULL,
};
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode);
@@ -2532,7 +2576,7 @@ static PBVHNode **sculpt_pbvh_gather_generic(Object *ob,
.sd = sd,
.radius_squared = square_f(ss->cache->radius * radius_scale),
.original = use_original,
- .ignore_fully_masked = brush->sculpt_tool != SCULPT_TOOL_MASK,
+ .ignore_fully_ineffective = brush->sculpt_tool != SCULPT_TOOL_MASK,
.center = NULL,
};
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode);
@@ -2548,7 +2592,7 @@ static PBVHNode **sculpt_pbvh_gather_generic(Object *ob,
ss->cursor_radius,
.original = use_original,
.dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc,
- .ignore_fully_masked = brush->sculpt_tool != SCULPT_TOOL_MASK,
+ .ignore_fully_ineffective = brush->sculpt_tool != SCULPT_TOOL_MASK,
};
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_circle_cb, &data, &nodes, r_totnode);
}
@@ -2923,7 +2967,7 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
/* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
* initialize before threads so they can do curve mapping. */
- BKE_curvemapping_initialize(brush->curve);
+ BKE_curvemapping_init(brush->curve);
/* Threaded loop over nodes. */
SculptThreadedTaskData data = {
@@ -3000,7 +3044,7 @@ static void do_draw_sharp_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int to
/* XXX - this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
* initialize before threads so they can do curve mapping. */
- BKE_curvemapping_initialize(brush->curve);
+ BKE_curvemapping_init(brush->curve);
/* Threaded loop over nodes. */
SculptThreadedTaskData data = {
@@ -3057,11 +3101,23 @@ static void do_topology_slide_task_cb_ex(void *__restrict userdata,
thread_id);
float current_disp[3];
float current_disp_norm[3];
- float final_disp[3];
- zero_v3(final_disp);
- sub_v3_v3v3(current_disp, ss->cache->location, ss->cache->last_location);
+ float final_disp[3] = {0.0f, 0.0f, 0.0f};
+
+ switch (brush->slide_deform_type) {
+ case BRUSH_SLIDE_DEFORM_DRAG:
+ sub_v3_v3v3(current_disp, ss->cache->location, ss->cache->last_location);
+ break;
+ case BRUSH_SLIDE_DEFORM_PINCH:
+ sub_v3_v3v3(current_disp, ss->cache->location, vd.co);
+ break;
+ case BRUSH_SLIDE_DEFORM_EXPAND:
+ sub_v3_v3v3(current_disp, vd.co, ss->cache->location);
+ break;
+ }
+
normalize_v3_v3(current_disp_norm, current_disp);
mul_v3_v3fl(current_disp, current_disp_norm, ss->cache->bstrength);
+
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
float vertex_disp[3];
@@ -3092,21 +3148,49 @@ void SCULPT_relax_vertex(SculptSession *ss,
{
float smooth_pos[3];
float final_disp[3];
- int count = 0;
+ float boundary_normal[3];
+ int avg_count = 0;
+ int neighbor_count = 0;
zero_v3(smooth_pos);
+ zero_v3(boundary_normal);
+ const bool is_boundary = SCULPT_vertex_is_boundary(ss, vd->index);
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd->index, ni) {
+ neighbor_count++;
if (!filter_boundary_face_sets ||
(filter_boundary_face_sets && !SCULPT_vertex_has_unique_face_set(ss, ni.index))) {
- add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.index));
- count++;
+
+ /* When the vertex to relax is boundary, use only connected boundary vertices for the average
+ * position. */
+ if (is_boundary) {
+ if (SCULPT_vertex_is_boundary(ss, ni.index)) {
+ add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.index));
+ avg_count++;
+
+ /* Calculate a normal for the constraint plane using the edges of the boundary. */
+ float to_neighbor[3];
+ sub_v3_v3v3(to_neighbor, SCULPT_vertex_co_get(ss, ni.index), vd->co);
+ normalize_v3(to_neighbor);
+ add_v3_v3(boundary_normal, to_neighbor);
+ }
+ }
+ else {
+ add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.index));
+ avg_count++;
+ }
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
- if (count > 0) {
- mul_v3_fl(smooth_pos, 1.0f / (float)count);
+ /* Don't modify corner vertices. */
+ if (neighbor_count <= 2) {
+ copy_v3_v3(r_final_pos, vd->co);
+ return;
+ }
+
+ if (avg_count > 0) {
+ mul_v3_fl(smooth_pos, 1.0f / (float)avg_count);
}
else {
copy_v3_v3(r_final_pos, vd->co);
@@ -3116,11 +3200,12 @@ void SCULPT_relax_vertex(SculptSession *ss,
float plane[4];
float smooth_closest_plane[3];
float vno[3];
- if (vd->no) {
- normal_short_to_float_v3(vno, vd->no);
+
+ if (is_boundary && avg_count == 2) {
+ normalize_v3_v3(vno, boundary_normal);
}
else {
- copy_v3_v3(vno, vd->fno);
+ SCULPT_vertex_normal_get(ss, vd->index, vno);
}
if (is_zero_v3(vno)) {
@@ -3189,7 +3274,7 @@ static void do_slide_relax_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
return;
}
- BKE_curvemapping_initialize(brush->curve);
+ BKE_curvemapping_init(brush->curve);
SculptThreadedTaskData data = {
.sd = sd,
@@ -3201,6 +3286,7 @@ static void do_slide_relax_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
if (ss->cache->alt_smooth) {
+ SCULPT_boundary_info_ensure(ob);
for (int i = 0; i < 4; i++) {
BLI_task_parallel_range(0, totnode, &data, do_topology_relax_task_cb_ex, &settings);
}
@@ -4256,9 +4342,9 @@ static void do_layer_brush_task_cb_ex(void *__restrict userdata,
float normal[3];
if (use_persistent_base) {
- sculpt_vertex_persistent_normal_get(ss, vi, normal);
+ SCULPT_vertex_persistent_normal_get(ss, vi, normal);
mul_v3_fl(normal, brush->height);
- madd_v3_v3v3fl(final_co, sculpt_vertex_persistent_co_get(ss, vi), normal, *disp_factor);
+ madd_v3_v3v3fl(final_co, SCULPT_vertex_persistent_co_get(ss, vi), normal, *disp_factor);
}
else {
normal_short_to_float_v3(normal, orig_data.no);
@@ -5405,11 +5491,15 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
/* Check for unsupported features. */
PBVHType type = BKE_pbvh_type(ss->pbvh);
if (brush->sculpt_tool == SCULPT_TOOL_PAINT && type != PBVH_FACES) {
- return;
+ if (!U.experimental.use_sculpt_vertex_colors) {
+ return;
+ }
}
if (brush->sculpt_tool == SCULPT_TOOL_SMEAR && type != PBVH_FACES) {
- return;
+ if (!U.experimental.use_sculpt_vertex_colors) {
+ return;
+ }
}
/* Build a list of all nodes that are potentially within the brush's area of influence */
@@ -5424,15 +5514,21 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
}
else if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) {
- SculptSearchSphereData data = {
- .ss = ss,
- .sd = sd,
- .radius_squared = square_f(ss->cache->radius * (1.0 + brush->cloth_sim_limit)),
- .original = false,
- .ignore_fully_masked = false,
- .center = ss->cache->initial_location,
- };
- BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, &totnode);
+ if (brush->cloth_simulation_area_type == BRUSH_CLOTH_SIMULATION_AREA_LOCAL) {
+ SculptSearchSphereData data = {
+ .ss = ss,
+ .sd = sd,
+ .radius_squared = square_f(ss->cache->initial_radius * (1.0 + brush->cloth_sim_limit)),
+ .original = false,
+ .ignore_fully_ineffective = false,
+ .center = ss->cache->initial_location,
+ };
+ BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, &totnode);
+ }
+ else {
+ /* Gobal simulation, get all nodes. */
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+ }
}
else {
const bool use_original = sculpt_tool_needs_original(brush->sculpt_tool) ? true :
@@ -6064,6 +6160,14 @@ bool SCULPT_mode_poll(bContext *C)
return ob && ob->mode & OB_MODE_SCULPT;
}
+bool SCULPT_vertex_colors_poll(bContext *C)
+{
+ if (!U.experimental.use_sculpt_vertex_colors) {
+ return false;
+ }
+ return SCULPT_mode_poll(C);
+}
+
bool SCULPT_mode_poll_view3d(bContext *C)
{
return (SCULPT_mode_poll(C) && CTX_wm_region_view3d(C));
@@ -6293,7 +6397,7 @@ static void sculpt_update_cache_invariants(
brush = br;
cache->saved_smooth_size = BKE_brush_size_get(scene, brush);
BKE_brush_size_set(scene, brush, size);
- BKE_curvemapping_initialize(brush->curve);
+ BKE_curvemapping_init(brush->curve);
}
}
}
@@ -6361,7 +6465,7 @@ static void sculpt_update_cache_invariants(
#define PIXEL_INPUT_THRESHHOLD 5
if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) {
- cache->dial = BLI_dial_initialize(cache->initial_mouse, PIXEL_INPUT_THRESHHOLD);
+ cache->dial = BLI_dial_init(cache->initial_mouse, PIXEL_INPUT_THRESHHOLD);
}
#undef PIXEL_INPUT_THRESHHOLD
@@ -6563,6 +6667,50 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
}
}
+static void sculpt_update_cache_paint_variants(StrokeCache *cache, const Brush *brush)
+{
+ cache->paint_brush.hardness = brush->hardness;
+ if (brush->paint_flags & BRUSH_PAINT_HARDNESS_PRESSURE) {
+ cache->paint_brush.hardness *= brush->paint_flags & BRUSH_PAINT_HARDNESS_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+ }
+
+ cache->paint_brush.flow = brush->flow;
+ if (brush->paint_flags & BRUSH_PAINT_FLOW_PRESSURE) {
+ cache->paint_brush.flow *= brush->paint_flags & BRUSH_PAINT_FLOW_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+ }
+
+ cache->paint_brush.wet_mix = brush->wet_mix;
+ if (brush->paint_flags & BRUSH_PAINT_WET_MIX_PRESSURE) {
+ cache->paint_brush.wet_mix *= brush->paint_flags & BRUSH_PAINT_WET_MIX_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+
+ /* This makes wet mix more sensible in higher values, which allows to create brushes that have
+ * a wider pressure range were they only blend colors without applying too much of the brush
+ * color. */
+ cache->paint_brush.wet_mix = 1.0f - pow2f(1.0f - cache->paint_brush.wet_mix);
+ }
+
+ cache->paint_brush.wet_persistence = brush->wet_persistence;
+ if (brush->paint_flags & BRUSH_PAINT_WET_PERSISTENCE_PRESSURE) {
+ cache->paint_brush.wet_persistence = brush->paint_flags &
+ BRUSH_PAINT_WET_PERSISTENCE_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+ }
+
+ cache->paint_brush.density = brush->density;
+ if (brush->paint_flags & BRUSH_PAINT_DENSITY_PRESSURE) {
+ cache->paint_brush.density = brush->paint_flags & BRUSH_PAINT_DENSITY_PRESSURE_INVERT ?
+ 1.0f - cache->pressure :
+ cache->pressure;
+ }
+}
+
/* Initialize the stroke cache variants from operator properties. */
static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, PointerRNA *ptr)
{
@@ -6629,6 +6777,8 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, Po
cache->dyntopo_pixel_radius = ups->initial_pixel_radius;
}
+ sculpt_update_cache_paint_variants(cache, brush);
+
cache->radius_squared = cache->radius * cache->radius;
if (brush->flag & BRUSH_ANCHORED) {
@@ -7027,7 +7177,6 @@ static void sculpt_brush_init_tex(const Scene *scene, Sculpt *sd, SculptSession
static void sculpt_brush_stroke_init(bContext *C, wmOperator *op)
{
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
@@ -7050,6 +7199,14 @@ static void sculpt_brush_stroke_init(bContext *C, wmOperator *op)
is_smooth = sculpt_needs_connectivity_info(sd, brush, ss, mode);
needs_colors = ELEM(brush->sculpt_tool, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR);
+
+ if (needs_colors) {
+ BKE_sculpt_color_layer_create_if_needed(ob);
+ }
+
+ /* CTX_data_ensure_evaluated_depsgraph should be used at the end to include the updates of
+ * earlier steps modifying the data. */
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
BKE_sculpt_update_object_for_edit(depsgraph, ob, is_smooth, need_mask, needs_colors);
}
@@ -7058,11 +7215,16 @@ static void sculpt_restore_mesh(Sculpt *sd, Object *ob)
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
+ /* For the cloth brush it makes more sense to not restore the mesh state to keep running the
+ * simulation from the previous state. */
+ if (brush->sculpt_tool == SCULPT_TOOL_CLOTH) {
+ return;
+ }
+
/* Restore the mesh before continuing with anchored stroke. */
if ((brush->flag & BRUSH_ANCHORED) ||
((brush->sculpt_tool == SCULPT_TOOL_GRAB ||
- brush->sculpt_tool == SCULPT_TOOL_ELASTIC_DEFORM ||
- brush->sculpt_tool == SCULPT_TOOL_CLOTH) &&
+ brush->sculpt_tool == SCULPT_TOOL_ELASTIC_DEFORM) &&
BKE_brush_use_size_pressure(brush)) ||
(brush->flag & BRUSH_DRAG_DOT)) {
@@ -7254,9 +7416,7 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
return true;
}
- else {
- return false;
- }
+ return false;
}
static void sculpt_stroke_update_step(bContext *C,
@@ -8007,6 +8167,14 @@ void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float
return;
}
+ if (!ss->deform_modifiers_active) {
+ return;
+ }
+
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
+ return;
+ }
+
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
if (!ss->pmap) {
@@ -8116,7 +8284,7 @@ static void SCULPT_OT_vertex_to_loop_colors(wmOperatorType *ot)
ot->idname = "SCULPT_OT_vertex_to_loop_colors";
/* api callbacks */
- ot->poll = SCULPT_mode_poll;
+ ot->poll = SCULPT_vertex_colors_poll;
ot->exec = vertex_to_loop_colors_exec;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@@ -8179,7 +8347,7 @@ static void SCULPT_OT_loop_to_vertex_colors(wmOperatorType *ot)
ot->idname = "SCULPT_OT_loop_to_vertex_colors";
/* api callbacks */
- ot->poll = SCULPT_mode_poll;
+ ot->poll = SCULPT_vertex_colors_poll;
ot->exec = loop_to_vertex_colors_exec;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@@ -8204,7 +8372,6 @@ static int sculpt_sample_color_invoke(bContext *C,
copy_v3_v3(color_srgb, active_vertex_color);
IMB_colormanagement_scene_linear_to_srgb_v3(color_srgb);
BKE_brush_color_set(scene, brush, color_srgb);
- BKE_brush_alpha_set(scene, brush, active_vertex_color[3]);
WM_event_add_notifier(C, NC_BRUSH | NA_EDITED, brush);
@@ -8220,7 +8387,7 @@ static void SCULPT_OT_sample_color(wmOperatorType *ot)
/* api callbacks */
ot->invoke = sculpt_sample_color_invoke;
- ot->poll = SCULPT_mode_poll;
+ ot->poll = SCULPT_vertex_colors_poll;
ot->flag = OPTYPE_REGISTER;
}
@@ -8229,7 +8396,7 @@ static void SCULPT_OT_sample_color(wmOperatorType *ot)
/* This allows the sculpt tools to work on meshes with multiple connected components as they had
* only one connected component. When initialized and enabled, the sculpt API will return extra
* connectivity neighbors that are not in the real mesh. These neighbors are calculated for each
- * vertex using the minimun distance to a vertex that is in a different connected component. */
+ * vertex using the minimum distance to a vertex that is in a different connected component. */
/* The fake neighbors first need to be ensured to be initialized.
* After that tools which needs fake neighbors functionality need to
@@ -8244,7 +8411,7 @@ static void SCULPT_OT_sample_color(wmOperatorType *ot)
* }
*
* Such approach allows to keep all the connectivity information ready for reuse
- * (withouy having lag prior to every stroke), but also makes it so the affect
+ * (without having lag prior to every stroke), but also makes it so the affect
* is localized to a specific brushes and tools only. */
enum {
@@ -8421,6 +8588,37 @@ static void sculpt_connected_components_ensure(Object *ob)
}
}
+void SCULPT_boundary_info_ensure(Object *object)
+{
+ SculptSession *ss = object->sculpt;
+ if (ss->vertex_info.boundary) {
+ return;
+ }
+
+ Mesh *base_mesh = BKE_mesh_from_object(object);
+ ss->vertex_info.boundary = BLI_BITMAP_NEW(base_mesh->totvert, "Boundary info");
+ int *adjacent_faces_edge_count = MEM_calloc_arrayN(
+ base_mesh->totedge, sizeof(int), "Adjacent face edge count");
+
+ for (int p = 0; p < base_mesh->totpoly; p++) {
+ MPoly *poly = &base_mesh->mpoly[p];
+ for (int l = 0; l < poly->totloop; l++) {
+ MLoop *loop = &base_mesh->mloop[l + poly->loopstart];
+ adjacent_faces_edge_count[loop->e]++;
+ }
+ }
+
+ for (int e = 0; e < base_mesh->totedge; e++) {
+ if (adjacent_faces_edge_count[e] < 2) {
+ MEdge *edge = &base_mesh->medge[e];
+ BLI_BITMAP_SET(ss->vertex_info.boundary, edge->v1, true);
+ BLI_BITMAP_SET(ss->vertex_info.boundary, edge->v2, true);
+ }
+ }
+
+ MEM_freeN(adjacent_faces_edge_count);
+}
+
void SCULPT_fake_neighbors_ensure(Sculpt *sd, Object *ob, const float max_dist)
{
SculptSession *ss = ob->sculpt;
@@ -8701,6 +8899,11 @@ static int sculpt_mask_by_color_invoke(bContext *C, wmOperator *op, const wmEven
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
+ /* Color data is not available in Multires. */
+ if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) {
+ return OPERATOR_CANCELLED;
+ }
+
if (!ss->vcol) {
return OPERATOR_CANCELLED;
}
@@ -8746,12 +8949,12 @@ static void SCULPT_OT_mask_by_color(wmOperatorType *ot)
/* api callbacks */
ot->invoke = sculpt_mask_by_color_invoke;
- ot->poll = SCULPT_mode_poll;
+ ot->poll = SCULPT_vertex_colors_poll;
ot->flag = OPTYPE_REGISTER;
ot->prop = RNA_def_boolean(
- ot->srna, "contiguous", false, "Contiguous", "Mask only contiguos color areas");
+ ot->srna, "contiguous", false, "Contiguous", "Mask only contiguous color areas");
ot->prop = RNA_def_boolean(ot->srna, "invert", false, "Invert", "Invert the generated mask");
ot->prop = RNA_def_boolean(
@@ -8759,7 +8962,7 @@ static void SCULPT_OT_mask_by_color(wmOperatorType *ot)
"preserve_previous_mask",
false,
"Preserve Previous Mask",
- "Preserve the previous mask and add or substract the new one generated by the colors");
+ "Preserve the previous mask and add or subtract the new one generated by the colors");
RNA_def_float(ot->srna,
"threshold",
@@ -8794,6 +8997,7 @@ void ED_operatortypes_sculpt(void)
WM_operatortype_append(SCULPT_OT_face_sets_init);
WM_operatortype_append(SCULPT_OT_cloth_filter);
WM_operatortype_append(SCULPT_OT_face_sets_edit);
+
WM_operatortype_append(SCULPT_OT_sample_color);
WM_operatortype_append(SCULPT_OT_loop_to_vertex_colors);
WM_operatortype_append(SCULPT_OT_vertex_to_loop_colors);