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authorCampbell Barton <ideasman42@gmail.com>2017-10-06 10:29:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-06 10:34:05 +0300
commit082987ec74c3fd8e6a4acba098882041694b86c2 (patch)
treef10b571256c87c26307b1b8a339c946582b8c498 /source/blender/editors/sculpt_paint/sculpt.c
parent3282218983762197f8c4dfe478d357f6cfa20e4a (diff)
Sculpt: use tube falloff when calculating normals
Also apply 2D clamping for other tools when the option is set.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c32
1 files changed, 25 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 202acd32579..5f38eaa4de2 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -789,7 +789,6 @@ static void calc_area_normal_and_center_task_cb(void *userdata, const int n)
float (*area_cos)[3] = data->area_cos;
PBVHVertexIter vd;
- SculptBrushTest test;
SculptUndoNode *unode = NULL;
float private_co[2][3] = {{0.0f}};
@@ -801,7 +800,10 @@ static void calc_area_normal_and_center_task_cb(void *userdata, const int n)
unode = sculpt_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_COORDS);
use_original = (unode->co || unode->bm_entry);
}
- sculpt_brush_test_init(ss, &test);
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn =
+ sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
/* when the mesh is edited we can't rely on original coords
@@ -824,7 +826,7 @@ static void calc_area_normal_and_center_task_cb(void *userdata, const int n)
closest_on_tri_to_point_v3(co, test.location, UNPACK3(co_tri));
- if (sculpt_brush_test_sphere_fast(&test, co)) {
+ if (sculpt_brush_test_sq_fn(&test, co)) {
float no[3];
int flip_index;
@@ -858,7 +860,7 @@ static void calc_area_normal_and_center_task_cb(void *userdata, const int n)
co = vd.co;
}
- if (sculpt_brush_test_sphere_fast(&test, co)) {
+ if (sculpt_brush_test_sq_fn(&test, co)) {
float no_buf[3];
const float *no;
int flip_index;
@@ -976,7 +978,7 @@ void sculpt_pbvh_calc_area_normal(
/* Intentionally set 'sd' to NULL since this is used for vertex paint too. */
SculptThreadedTaskData data = {
- .sd = NULL, .ob = ob, .nodes = nodes, .totnode = totnode,
+ .sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode,
.has_bm_orco = has_bm_orco, .area_cos = NULL, .area_nos = area_nos, .count = count,
};
BLI_mutex_init(&data.mutex);
@@ -1016,7 +1018,7 @@ static void calc_area_normal_and_center(
/* Intentionally set 'sd' to NULL since this is used for vertex paint too. */
SculptThreadedTaskData data = {
- .sd = NULL, .ob = ob, .nodes = nodes, .totnode = totnode,
+ .sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode,
.has_bm_orco = has_bm_orco, .area_cos = area_cos, .area_nos = area_nos, .count = count,
};
BLI_mutex_init(&data.mutex);
@@ -2041,6 +2043,9 @@ static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT), false);
}
+/**
+ * Used for 'SCULPT_TOOL_CREASE' and 'SCULPT_TOOL_BLOB'
+ */
static void do_crease_brush_task_cb_ex(
void *userdata, void *UNUSED(userdata_chunk), const int n, const int thread_id)
{
@@ -2072,6 +2077,10 @@ static void do_crease_brush_task_cb_ex(
/* first we pinch */
sub_v3_v3v3(val1, test.location, vd.co);
+ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
+ project_plane_v3_v3v3(val1, val1, ss->cache->view_normal);
+ }
+
mul_v3_fl(val1, fade * flippedbstrength);
sculpt_project_v3(spvc, val1, val1);
@@ -2157,6 +2166,9 @@ static void do_pinch_brush_task_cb_ex(
float val[3];
sub_v3_v3v3(val, test.location, vd.co);
+ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
+ project_plane_v3_v3v3(val, val, ss->cache->view_normal);
+ }
mul_v3_v3fl(proxy[vd.i], val, fade);
if (vd.mvert)
@@ -2333,6 +2345,9 @@ static void do_snake_hook_brush_task_cb_ex(
float delta_pinch_init[3], delta_pinch[3];
sub_v3_v3v3(delta_pinch, vd.co, test.location);
+ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
+ project_plane_v3_v3v3(delta_pinch, delta_pinch, ss->cache->true_view_normal);
+ }
/* important to calculate based on the grabbed location (intentionally ignore fade here). */
add_v3_v3(delta_pinch, grab_delta);
@@ -4199,7 +4214,6 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
sub_v3_v3v3(cache->grab_delta, grab_location,
cache->old_grab_location);
}
-
invert_m4_m4(imat, ob->obmat);
mul_mat3_m4_v3(imat, cache->grab_delta);
break;
@@ -4209,6 +4223,10 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
zero_v3(cache->grab_delta);
}
+ if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
+ project_plane_v3_v3v3(cache->grab_delta, cache->grab_delta, ss->cache->true_view_normal);
+ }
+
copy_v3_v3(cache->old_grab_location, grab_location);
if (tool == SCULPT_TOOL_GRAB)