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authorJeroen Bakker <jbakker>2022-05-16 16:42:43 +0300
committerJeroen Bakker <jeroen@blender.org>2022-05-16 16:42:54 +0300
commit00eb7594b11a6dfd1f1957a7f037b6ea9a3b1a13 (patch)
tree1829685a2f9afaa2cb2bc676e4c1f859e17d35be /source/blender/editors/sculpt_paint/sculpt.c
parent0d80c4a2a6ffcb6bfe7338588d85d5b56ee05afb (diff)
3D Texturing: Undo.
Blender can only support a single undo system per undo step. As sculpting/vertex colors are mutual exclusive operations out approach is just to switch the undo system when painting on an image. PBVHNodes contain a list of areas that needs to be pushed to the undo system. Currently the undo code is in sculpt_paint_image. We should eventually support undo for color filtering and other nodes. we might need to place it to its own compile unit so more brushes can invoke the same code. {F13048942} Reviewed By: brecht Maniphest Tasks: T97479 Differential Revision: https://developer.blender.org/D14821
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c43
1 files changed, 30 insertions, 13 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 85ea5d5bfc6..5bb4eb7cebf 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3248,8 +3248,8 @@ static void do_brush_action(Sculpt *sd,
}
nodes = sculpt_pbvh_gather_generic(ob, sd, brush, use_original, radius_scale, &totnode);
}
-
- if (sculpt_needs_pbvh_pixels(paint_mode_settings, brush, ob)) {
+ const bool use_pixels = sculpt_needs_pbvh_pixels(paint_mode_settings, brush, ob);
+ if (use_pixels) {
sculpt_pbvh_update_pixels(paint_mode_settings, ss, ob);
}
@@ -3302,16 +3302,18 @@ static void do_brush_action(Sculpt *sd,
}
float location[3];
- SculptThreadedTaskData task_data = {
- .sd = sd,
- .ob = ob,
- .brush = brush,
- .nodes = nodes,
- };
+ if (!use_pixels) {
+ SculptThreadedTaskData task_data = {
+ .sd = sd,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ };
- TaskParallelSettings settings;
- BKE_pbvh_parallel_range_settings(&settings, true, totnode);
- BLI_task_parallel_range(0, totnode, &task_data, do_brush_action_task_cb, &settings);
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ BLI_task_parallel_range(0, totnode, &task_data, do_brush_action_task_cb, &settings);
+ }
if (sculpt_brush_needs_normal(ss, brush)) {
update_sculpt_normal(sd, ob, nodes, totnode);
@@ -5276,6 +5278,7 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
SculptSession *ss = ob->sculpt;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
+ ToolSettings *tool_settings = CTX_data_tool_settings(C);
/* NOTE: This should be removed when paint mode is available. Paint mode can force based on the
* canvas it is painting on. (ref. use_sculpt_texture_paint). */
@@ -5293,7 +5296,15 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
SculptCursorGeometryInfo sgi;
SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
- SCULPT_undo_push_begin(ob, sculpt_tool_name(sd));
+ /* Setup the correct undo system. Image painting and sculpting are mutual exclusive.
+ * Color attributes are part of the sculpting undo system. */
+ if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT &&
+ SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ ED_image_undo_push_begin(op->type->name, PAINT_MODE_SCULPT);
+ }
+ else {
+ SCULPT_undo_push_begin(ob, sculpt_tool_name(sd));
+ }
return true;
}
@@ -5420,7 +5431,13 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
SCULPT_cache_free(ss->cache);
ss->cache = NULL;
- SCULPT_undo_push_end(ob);
+ if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT &&
+ SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ ED_image_undo_push_end();
+ }
+ else {
+ SCULPT_undo_push_end(ob);
+ }
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);