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authorJoseph Eagar <joeedh@gmail.com>2022-09-29 02:22:34 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-09-29 02:22:34 +0300
commit0156a677c7d13106a1d049d74fca43b5311eb53e (patch)
tree9e2c73fc0349cde80555dbe0cbf67e2dfb531011 /source/blender/editors/sculpt_paint/sculpt_automasking.cc
parent53ac3192ba07c4271c86479186ed0d0b8cd7846f (diff)
Sculpt: New Cavity Automasking Mode
Add new cavity automasking mode based on local mesh curvature. Cavity masking is a great way to quickly add detail in crevices and the like. It's meant to be used with the Paint brush in color attribute mode. It does work with other brushes but the results can be unpredictable. {F13131497} The old "dirty mask" operator has been replace with a new "mask from cavity" operator that shares the same code with cavity automasking. Differences from the sculpt-dev implementation: * It uses the word "cavity." When I first implemented this I wasn't aware this feature existed in other software (and other paint modes in Blender), and for reasons that escape me today I initially decided to call it a concave or concavity mask. * The cavity factor works a bit differently. It's no longer non-linear and functions as a simple scale around 0.5f. * Supports custom curves. * Supports blurring. Reviewed By: Julian Kaspar, Jeroen Bakker and Campbell Barton Differential Revision: https://developer.blender.org/D15122 Ref D15122
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_automasking.cc')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_automasking.cc335
1 files changed, 326 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_automasking.cc b/source/blender/editors/sculpt_paint/sculpt_automasking.cc
index e8d934f146c..47856c50b57 100644
--- a/source/blender/editors/sculpt_paint/sculpt_automasking.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_automasking.cc
@@ -7,17 +7,22 @@
#include "MEM_guardedalloc.h"
+#include "BLI_array.hh"
#include "BLI_blenlib.h"
#include "BLI_hash.h"
#include "BLI_index_range.hh"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
+#include "BLI_set.hh"
#include "BLI_task.h"
+#include "BLI_vector.hh"
#include "DNA_brush_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_brush.h"
+#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
@@ -47,7 +52,10 @@
#include <cmath>
#include <cstdlib>
+using blender::float3;
using blender::IndexRange;
+using blender::Set;
+using blender::Vector;
AutomaskingCache *SCULPT_automasking_active_cache_get(SculptSession *ss)
{
@@ -64,10 +72,13 @@ bool SCULPT_is_automasking_mode_enabled(const Sculpt *sd,
const Brush *br,
const eAutomasking_flag mode)
{
+ int automasking = sd->automasking_flags;
+
if (br) {
- return br->automasking_flags & mode || sd->automasking_flags & mode;
+ automasking |= br->automasking_flags;
}
- return sd->automasking_flags & mode;
+
+ return (eAutomasking_flag)automasking & mode;
}
bool SCULPT_is_automasking_enabled(const Sculpt *sd, const SculptSession *ss, const Brush *br)
@@ -87,13 +98,31 @@ bool SCULPT_is_automasking_enabled(const Sculpt *sd, const SculptSession *ss, co
if (SCULPT_is_automasking_mode_enabled(sd, br, BRUSH_AUTOMASKING_BOUNDARY_FACE_SETS)) {
return true;
}
+ if (SCULPT_is_automasking_mode_enabled(sd, br, BRUSH_AUTOMASKING_CAVITY_ALL)) {
+ return true;
+ }
+
return false;
}
static int sculpt_automasking_mode_effective_bits(const Sculpt *sculpt, const Brush *brush)
{
if (brush) {
- return sculpt->automasking_flags | brush->automasking_flags;
+ int flags = sculpt->automasking_flags | brush->automasking_flags;
+
+ /* Check if we are using brush cavity settings. */
+ if (brush->automasking_flags & BRUSH_AUTOMASKING_CAVITY_ALL) {
+ flags &= ~(BRUSH_AUTOMASKING_CAVITY_ALL | BRUSH_AUTOMASKING_CAVITY_USE_CURVE |
+ BRUSH_AUTOMASKING_CAVITY_NORMAL);
+ flags |= brush->automasking_flags;
+ }
+ else if (sculpt->automasking_flags & BRUSH_AUTOMASKING_CAVITY_ALL) {
+ flags &= ~(BRUSH_AUTOMASKING_CAVITY_ALL | BRUSH_AUTOMASKING_CAVITY_USE_CURVE |
+ BRUSH_AUTOMASKING_CAVITY_NORMAL);
+ flags |= sculpt->automasking_flags;
+ }
+
+ return flags;
}
return sculpt->automasking_flags;
}
@@ -105,15 +134,239 @@ static bool SCULPT_automasking_needs_factors_cache(const Sculpt *sd, const Brush
if (automasking_flags & BRUSH_AUTOMASKING_TOPOLOGY) {
return true;
}
- if (automasking_flags & BRUSH_AUTOMASKING_BOUNDARY_EDGES) {
- return brush && brush->automasking_boundary_edges_propagation_steps != 1;
- }
- if (automasking_flags & BRUSH_AUTOMASKING_BOUNDARY_FACE_SETS) {
+ if (automasking_flags &
+ (BRUSH_AUTOMASKING_BOUNDARY_FACE_SETS | BRUSH_AUTOMASKING_BOUNDARY_EDGES)) {
return brush && brush->automasking_boundary_edges_propagation_steps != 1;
}
return false;
}
+static float sculpt_cavity_calc_factor(AutomaskingCache *automasking,
+ float factor)
+{
+ float sign = signf(factor);
+
+ factor = fabsf(factor) * automasking->settings.cavity_factor * 50.0f;
+
+ factor = factor * sign * 0.5f + 0.5f;
+ CLAMP(factor, 0.0f, 1.0f);
+
+ return (automasking->settings.flags & BRUSH_AUTOMASKING_CAVITY_INVERTED) ? 1.0f - factor :
+ factor;
+}
+
+struct CavityBlurVert {
+ PBVHVertRef vertex;
+ float dist;
+ int depth;
+
+ CavityBlurVert(PBVHVertRef vertex_, float dist_, int depth_)
+ : vertex(vertex_), dist(dist_), depth(depth_)
+ {
+ }
+
+ CavityBlurVert()
+ {
+ }
+
+ CavityBlurVert(const CavityBlurVert &b)
+ {
+ vertex = b.vertex;
+ dist = b.dist;
+ depth = b.depth;
+ }
+};
+
+static void sculpt_calc_blurred_cavity(SculptSession *ss,
+ AutomaskingCache *automasking,
+ int steps,
+ PBVHVertRef vertex)
+{
+ float3 sno1(0.0f);
+ float3 sno2(0.0f);
+ float3 sco1(0.0f);
+ float3 sco2(0.0f);
+ float len1_sum = 0.0f, len2_sum = 0.0f;
+ int sco1_len = 0, sco2_len = 0;
+
+ /* Steps starts at 1, but API and user interface
+ * are zero-based.
+ */
+ steps++;
+
+ Vector<CavityBlurVert, 64> queue;
+ Set<int64_t, 64> visit;
+
+ int start = 0, end = 0;
+
+ queue.resize(64);
+
+ CavityBlurVert initial(vertex, 0.0f, 0);
+
+ visit.add_new(vertex.i);
+ queue[0] = initial;
+ end = 1;
+
+ const float *co1 = SCULPT_vertex_co_get(ss, vertex);
+
+ while (start != end) {
+ CavityBlurVert &blurvert = queue[start];
+ PBVHVertRef v = blurvert.vertex;
+ start = (start + 1) % queue.size();
+
+ float3 no;
+
+ const float *co = SCULPT_vertex_co_get(ss, v);
+ SCULPT_vertex_normal_get(ss, v, no);
+
+ float centdist = len_v3v3(co, co1);
+
+ sco1 += co;
+ sno1 += no;
+ len1_sum += centdist;
+ sco1_len++;
+
+ if (blurvert.depth < steps) {
+ sco2 += co;
+ sno2 += no;
+ len2_sum += centdist;
+ sco2_len++;
+ }
+
+ if (blurvert.depth >= steps) {
+ continue;
+ }
+
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, v, ni) {
+ PBVHVertRef v2 = ni.vertex;
+
+ if (visit.contains(v2.i)) {
+ continue;
+ }
+
+ float dist = len_v3v3(SCULPT_vertex_co_get(ss, v2), SCULPT_vertex_co_get(ss, v));
+
+ visit.add_new(v2.i);
+ CavityBlurVert blurvert2(v2, dist, blurvert.depth + 1);
+
+ int nextend = (end + 1) % queue.size();
+
+ if (nextend == start) {
+ int oldsize = queue.size();
+
+ queue.resize(queue.size() << 1);
+
+ if (end < start) {
+ int n = oldsize - start;
+
+ for (int i = 0; i < n; i++) {
+ queue[queue.size() - n + i] = queue[i + start];
+ }
+
+ start = queue.size() - n;
+ }
+ }
+
+ queue[end] = blurvert2;
+ end = (end + 1) % queue.size();
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+ }
+
+ BLI_assert(sco1_len != sco2_len);
+
+ if (!sco1_len) {
+ sco1 = SCULPT_vertex_co_get(ss, vertex);
+ }
+ else {
+ sco1 /= (float)sco1_len;
+ len1_sum /= sco1_len;
+ }
+
+ if (!sco2_len) {
+ sco2 = SCULPT_vertex_co_get(ss, vertex);
+ }
+ else {
+ sco2 /= (float)sco2_len;
+ len2_sum /= sco2_len;
+ }
+
+ normalize_v3(sno1);
+ if (dot_v3v3(sno1, sno1) == 0.0f) {
+ SCULPT_vertex_normal_get(ss, vertex, sno1);
+ }
+
+ normalize_v3(sno2);
+ if (dot_v3v3(sno2, sno2) == 0.0f) {
+ SCULPT_vertex_normal_get(ss, vertex, sno2);
+ }
+
+ float3 vec = sco1 - sco2;
+ float factor_sum = dot_v3v3(vec, sno2) / len1_sum;
+
+ factor_sum = sculpt_cavity_calc_factor(automasking, factor_sum);
+
+ *(float *)SCULPT_vertex_attr_get(vertex, ss->attrs.cavity) = factor_sum;
+ *(uchar *)SCULPT_vertex_attr_get(vertex, ss->attrs.stroke_id) = automasking->cavity_stroke_id;
+}
+
+int SCULPT_automasking_settings_hash(Object *ob, AutomaskingCache *automasking)
+{
+ SculptSession *ss = ob->sculpt;
+
+ int hash;
+ int totvert = SCULPT_vertex_count_get(ss);
+
+ hash = BLI_hash_int(automasking->settings.flags);
+ hash = BLI_hash_int_2d(hash, totvert);
+
+ if (automasking->settings.flags & BRUSH_AUTOMASKING_CAVITY_ALL) {
+ hash = BLI_hash_int_2d(hash, automasking->settings.cavity_blur_steps);
+ hash = BLI_hash_int_2d(hash, *reinterpret_cast<uint*>(&automasking->settings.cavity_factor));
+
+ if (automasking->settings.cavity_curve) {
+ CurveMap *cm = automasking->settings.cavity_curve->cm;
+
+ for (int i = 0; i < cm->totpoint; i++) {
+ hash = BLI_hash_int_2d(hash, *reinterpret_cast<uint*>(&cm->curve[i].x));
+ hash = BLI_hash_int_2d(hash, *reinterpret_cast<uint*>(&cm->curve[i].y));
+ hash = BLI_hash_int_2d(hash, (uint)cm->curve[i].flag);
+ hash = BLI_hash_int_2d(hash, (uint)cm->curve[i].shorty);
+ }
+ }
+ }
+
+ if (automasking->settings.flags & BRUSH_AUTOMASKING_FACE_SETS) {
+ hash = BLI_hash_int_2d(hash, automasking->settings.initial_face_set);
+ }
+
+ return hash;
+}
+
+static float sculpt_automasking_cavity_factor(AutomaskingCache *automasking,
+ SculptSession *ss,
+ PBVHVertRef vertex)
+{
+ uchar stroke_id = *(uchar *)SCULPT_vertex_attr_get(vertex, ss->attrs.stroke_id);
+
+ if (stroke_id != automasking->cavity_stroke_id) {
+ sculpt_calc_blurred_cavity(ss, automasking, automasking->settings.cavity_blur_steps, vertex);
+ }
+
+ float factor = *(float *)SCULPT_vertex_attr_get(vertex, ss->attrs.cavity);
+ bool inverted = automasking->settings.flags & BRUSH_AUTOMASKING_CAVITY_INVERTED;
+
+ if ((automasking->settings.flags & BRUSH_AUTOMASKING_CAVITY_ALL) &&
+ (automasking->settings.flags & BRUSH_AUTOMASKING_CAVITY_USE_CURVE)) {
+ factor = inverted ? 1.0f - factor : factor;
+ factor = BKE_curvemapping_evaluateF(automasking->settings.cavity_curve, 0, factor);
+ factor = inverted ? 1.0f - factor : factor;
+ }
+
+ return factor;
+}
+
float SCULPT_automasking_factor_get(AutomaskingCache *automasking,
SculptSession *ss,
PBVHVertRef vert)
@@ -126,7 +379,13 @@ float SCULPT_automasking_factor_get(AutomaskingCache *automasking,
* automasking information can't be computed in real time per vertex and needs to be
* initialized for the whole mesh when the stroke starts. */
if (ss->attrs.automasking_factor) {
- return *(float *)SCULPT_vertex_attr_get(vert, ss->attrs.automasking_factor);
+ float factor = *(float *)SCULPT_vertex_attr_get(vert, ss->attrs.automasking_factor);
+
+ if (automasking->settings.flags & BRUSH_AUTOMASKING_CAVITY_ALL) {
+ factor *= sculpt_automasking_cavity_factor(automasking, ss, vert);
+ }
+
+ return factor;
}
if (automasking->settings.flags & BRUSH_AUTOMASKING_FACE_SETS) {
@@ -147,6 +406,10 @@ float SCULPT_automasking_factor_get(AutomaskingCache *automasking,
}
}
+ if (automasking->settings.flags & BRUSH_AUTOMASKING_CAVITY_ALL) {
+ return sculpt_automasking_cavity_factor(automasking, ss, vert);
+ }
+
return 1.0f;
}
@@ -200,7 +463,7 @@ static void SCULPT_topology_automasking_init(Sculpt *sd, Object *ob)
Brush *brush = BKE_paint_brush(&sd->paint);
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES && !ss->pmap) {
- BLI_assert_msg(0, "Topology masking: pmap missing");
+ BLI_assert_unreachable();
return;
}
@@ -328,6 +591,26 @@ static void SCULPT_automasking_cache_settings_update(AutomaskingCache *automaski
{
automasking->settings.flags = sculpt_automasking_mode_effective_bits(sd, brush);
automasking->settings.initial_face_set = SCULPT_active_face_set_get(ss);
+
+ if (brush && (brush->automasking_flags & BRUSH_AUTOMASKING_CAVITY_ALL)) {
+ automasking->settings.cavity_curve = brush->automasking_cavity_curve;
+ automasking->settings.cavity_factor = brush->automasking_cavity_factor;
+ automasking->settings.cavity_blur_steps = brush->automasking_cavity_blur_steps;
+ }
+ else {
+ automasking->settings.cavity_curve = sd->automasking_cavity_curve;
+ automasking->settings.cavity_factor = sd->automasking_cavity_factor;
+ automasking->settings.cavity_blur_steps = sd->automasking_cavity_blur_steps;
+ }
+}
+
+bool SCULPT_tool_can_reuse_cavity_mask(int sculpt_tool)
+{
+ return ELEM(sculpt_tool,
+ SCULPT_TOOL_PAINT,
+ SCULPT_TOOL_SMEAR,
+ SCULPT_TOOL_MASK,
+ SCULPT_TOOL_DRAW_FACE_SETS);
}
AutomaskingCache *SCULPT_automasking_cache_init(Sculpt *sd, Brush *brush, Object *ob)
@@ -344,6 +627,35 @@ AutomaskingCache *SCULPT_automasking_cache_init(Sculpt *sd, Brush *brush, Object
SCULPT_automasking_cache_settings_update(automasking, ss, sd, brush);
SCULPT_boundary_info_ensure(ob);
+ if (SCULPT_is_automasking_mode_enabled(sd, brush, BRUSH_AUTOMASKING_CAVITY_ALL)) {
+ if (SCULPT_is_automasking_mode_enabled(sd, brush, BRUSH_AUTOMASKING_CAVITY_USE_CURVE)) {
+ BKE_curvemapping_init(brush->automasking_cavity_curve);
+ BKE_curvemapping_init(sd->automasking_cavity_curve);
+ }
+
+ SCULPT_stroke_id_ensure(ob);
+ automasking->cavity_stroke_id = ss->stroke_id;
+
+ if (!ss->attrs.cavity) {
+ SculptAttributeParams params = {0};
+ ss->attrs.cavity = BKE_sculpt_attribute_ensure(
+ ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT, SCULPT_ATTRIBUTE_NAME(cavity), &params);
+ }
+ /* Can we reuse the previous stroke's cavity mask? */
+ else if (brush && SCULPT_tool_can_reuse_cavity_mask(brush->sculpt_tool)) {
+ int hash = SCULPT_automasking_settings_hash(ob, automasking);
+
+ if (hash == ss->last_automasking_settings_hash) {
+ automasking->cavity_stroke_id = ss->last_automasking_settings_hash;
+ automasking->can_reuse_cavity = true;
+ }
+ }
+
+ if (!automasking->can_reuse_cavity) {
+ ss->last_cavity_stroke_id = ss->stroke_id;
+ }
+ }
+
if (!SCULPT_automasking_needs_factors_cache(sd, brush)) {
return automasking;
}
@@ -385,3 +697,8 @@ AutomaskingCache *SCULPT_automasking_cache_init(Sculpt *sd, Brush *brush, Object
return automasking;
}
+
+bool SCULPT_automasking_needs_original(const Sculpt *sd, const Brush *brush)
+{
+ return sculpt_automasking_mode_effective_bits(sd, brush) & BRUSH_AUTOMASKING_CAVITY_ALL;
+}