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authorCampbell Barton <ideasman42@gmail.com>2020-08-19 04:42:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-19 07:04:36 +0300
commit7a602fb52592329ab7283fb2081be3a1bdc18b63 (patch)
tree7d57e74e704a67a0d2f308c0c1c454ba39282b3a /source/blender/editors/sculpt_paint/sculpt_cloth.c
parent3f43f57731a76046749b02c458234d25130e8221 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index ea94398ee5d..9a3fbe474b8 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -311,7 +311,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
else if (data->cloth_sim->deformation_pos) {
/* Any other tool that target the cloth simulation handle the falloff in
* their own code when modifying the deformation coordinates of the simulation, so
- * deformation constraints are created with a fixed strength for all vercies. */
+ * deformation constraints are created with a fixed strength for all vertices. */
cloth_brush_add_deformation_constraint(
data->cloth_sim, vd.index, CLOTH_DEFORMATION_TARGET_STRENGTH);
}
@@ -319,7 +319,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
if (pin_simulation_boundary) {
const float sim_falloff = cloth_brush_simulation_falloff_get(
brush, ss->cache->initial_radius, ss->cache->location, vd.co);
- /* Vertex is inside the area of the simulation without any falloff aplied. */
+ /* Vertex is inside the area of the simulation without any falloff applied. */
if (sim_falloff < 1.0f) {
/* Create constraints with more strength the closer the vertex is to the simulation
* boundary. */