diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-06 02:30:34 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-06 18:27:57 +0300 |
commit | 5f51438185915a2f45dd2c0ddf2a0773c6c39ffd (patch) | |
tree | f46bd2da11ba4d8973975c50b7c62497d2a3bbe0 /source/blender/editors/sculpt_paint/sculpt_cloth.c | |
parent | 56af04d31f6aeab518e7cdc41ea29be73d621948 (diff) |
Cleanup: Paint Cursor Refactor
The paint_draw_cursor function was handling the cursor drawing for 2D
and 3D views of all paint modes, calculating the brush radius, updating
the SculptSession data and updating and drawing all sculpt cursor
overlays for different tools. It was almost impossible to understand when
and what was being drawn and in which state the GPU matrix was.
Now everyting is organized into different functions, with clear
separation between modes, sculpt tool overlays and different drawing
setups. Update and drawing functions are also separated (this allows to
skip one PBVH query on each cursor drawing).
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8206
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_cloth.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c index cfcd34ce3a5..dac8ef99fc0 100644 --- a/source/blender/editors/sculpt_paint/sculpt_cloth.c +++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c @@ -962,7 +962,6 @@ void SCULPT_cloth_simulation_free(struct SculptClothSimulation *cloth_sim) /* Cursor drawing function. */ void SCULPT_cloth_simulation_limits_draw(const uint gpuattr, const Brush *brush, - const float obmat[4][4], const float location[3], const float normal[3], const float rds, @@ -973,10 +972,11 @@ void SCULPT_cloth_simulation_limits_draw(const uint gpuattr, float cursor_trans[4][4], cursor_rot[4][4]; float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f}; float quat[4]; - copy_m4_m4(cursor_trans, obmat); + unit_m4(cursor_trans); translate_m4(cursor_trans, location[0], location[1], location[2]); rotation_between_vecs_to_quat(quat, z_axis, normal); quat_to_mat4(cursor_rot, quat); + GPU_matrix_push(); GPU_matrix_mul(cursor_trans); GPU_matrix_mul(cursor_rot); @@ -986,6 +986,7 @@ void SCULPT_cloth_simulation_limits_draw(const uint gpuattr, gpuattr, 0, 0, rds + (rds * brush->cloth_sim_limit * brush->cloth_sim_falloff), 320); immUniformColor3fvAlpha(outline_col, alpha * 0.7f); imm_draw_circle_wire_3d(gpuattr, 0, 0, rds + rds * brush->cloth_sim_limit, 80); + GPU_matrix_pop(); } void SCULPT_cloth_plane_falloff_preview_draw(const uint gpuattr, |