diff options
author | Sebastian Herholz <sebastian.herholz@intel.com> | 2022-11-09 11:13:08 +0300 |
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committer | Sebastian Herholz <sebastian.herholz@intel.com> | 2022-11-09 11:13:08 +0300 |
commit | 98398f5a5da09955543efa47a84b51d5a03b8574 (patch) | |
tree | 2c7f0edaafa7b62fcaa4ab30583a54c8877d8221 /source/blender/editors/sculpt_paint/sculpt_cloth.c | |
parent | 3e3ec87846b264a87b50431abb4180e4f0f2193c (diff) | |
parent | 638bf05a23e1ef7dddd3b5d42d9521d8849a4375 (diff) |
Merge branch 'master' into cycles_path_guidingcycles_path_guiding
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_cloth.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c index b6bb4c185f9..cf7e1d027f7 100644 --- a/source/blender/editors/sculpt_paint/sculpt_cloth.c +++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c @@ -667,15 +667,15 @@ static void cloth_brush_solve_collision(Object *object, BVHTreeRayHit hit; float obmat_inv[4][4]; - invert_m4_m4(obmat_inv, object->obmat); + invert_m4_m4(obmat_inv, object->object_to_world); for (collider_cache = cloth_sim->collider_list->first; collider_cache; collider_cache = collider_cache->next) { float ray_start[3], ray_normal[3]; float pos_world_space[3], prev_pos_world_space[3]; - mul_v3_m4v3(pos_world_space, object->obmat, cloth_sim->pos[i]); - mul_v3_m4v3(prev_pos_world_space, object->obmat, cloth_sim->last_iteration_pos[i]); + mul_v3_m4v3(pos_world_space, object->object_to_world, cloth_sim->pos[i]); + mul_v3_m4v3(prev_pos_world_space, object->object_to_world, cloth_sim->last_iteration_pos[i]); sub_v3_v3v3(ray_normal, pos_world_space, prev_pos_world_space); copy_v3_v3(ray_start, prev_pos_world_space); hit.index = -1; @@ -1419,7 +1419,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata, float sculpt_gravity[3] = {0.0f}; if (sd->gravity_object) { - copy_v3_v3(sculpt_gravity, sd->gravity_object->obmat[2]); + copy_v3_v3(sculpt_gravity, sd->gravity_object->object_to_world[2]); } else { sculpt_gravity[2] = -1.0f; |