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authorPablo Dobarro <pablodp606@gmail.com>2020-05-19 01:00:21 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-05-26 21:48:46 +0300
commit18f33f293bfe08e87c50cad4a9d628592d7a3d15 (patch)
tree54e35573245a6dc0b8f238b5b4e66f739ead011e /source/blender/editors/sculpt_paint/sculpt_cloth.c
parent9aea7dc7c65b94aff0dda299c7269a252bf04b05 (diff)
Fix Cloth Brush grab deformation mode
The grab mode was not correctly implemented, so the way it was working was confusing for users. - Grab delta was calculated in increments from the last stroke position, so it did not match the behavior of a grab brush. I refactored the grab delta calculation to make this change more explicit. - Grab displacement was not calculated from the original coordinates - Grab was using an incorrect strength Grab is now setting the position of the affected vertices directly and the constraints solve the rest of the cloth. I also tried to implement an alternative version based on applying forces to move the vertices to the grab position, but I think this is more controllable and the grab falloff can be adjusted by tweaking the simulation falloff. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7756
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c29
1 files changed, 24 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index b1cc6d02bbb..84d575c92d1 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -212,8 +212,9 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
const float *grab_delta = data->grab_delta;
float(*imat)[4] = data->mat;
- const bool use_falloff_plane = brush->cloth_force_falloff_type ==
- BRUSH_CLOTH_FORCE_FALLOFF_PLANE;
+ const bool use_falloff_plane = !SCULPT_is_cloth_deform_brush(brush) &&
+ brush->cloth_force_falloff_type ==
+ BRUSH_CLOTH_FORCE_FALLOFF_PLANE;
PBVHVertexIter vd;
const float bstrength = ss->cache->bstrength;
@@ -245,14 +246,29 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
gravity, ss->cache->gravity_direction, -ss->cache->radius * data->sd->gravity_factor);
}
+ /* Original data for deform brushes. */
+ SculptOrigVertData orig_data;
+ if (SCULPT_is_cloth_deform_brush(brush)) {
+ SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
+ }
+
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
float force[3];
const float sim_factor = cloth_brush_simulation_falloff_get(
brush, ss->cache->radius, ss->cache->initial_location, cloth_sim->init_pos[vd.index]);
+ float current_vertex_location[3];
+ if (SCULPT_is_cloth_deform_brush(brush)) {
+ SCULPT_orig_vert_data_update(&orig_data, &vd);
+ copy_v3_v3(current_vertex_location, orig_data.co);
+ }
+ else {
+ copy_v3_v3(current_vertex_location, vd.co);
+ }
+
/* When using the plane falloff mode the falloff is not constrained by the brush radius. */
- if (sculpt_brush_test_sq_fn(&test, vd.co) || use_falloff_plane) {
+ if (sculpt_brush_test_sq_fn(&test, current_vertex_location) || use_falloff_plane) {
float dist = sqrtf(test.dist);
@@ -263,7 +279,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
const float fade = sim_factor * bstrength *
SCULPT_brush_strength_factor(ss,
brush,
- vd.co,
+ current_vertex_location,
dist,
vd.no,
vd.fno,
@@ -292,7 +308,10 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
mul_v3_v3fl(force, offset, -fade);
break;
case BRUSH_CLOTH_DEFORM_GRAB:
- mul_v3_v3fl(force, grab_delta, fade);
+ /* Grab writes the positions in the simulation directly without applying forces. */
+ madd_v3_v3v3fl(
+ cloth_sim->pos[vd.index], orig_data.co, ss->cache->grab_delta_symmetry, fade);
+ zero_v3(force);
break;
case BRUSH_CLOTH_DEFORM_PINCH_POINT:
if (use_falloff_plane) {