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authorPablo Dobarro <pablodp606@gmail.com>2020-03-06 17:24:15 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-06 17:24:15 +0300
commit69d4aec55f9c5bc64c58e43edefc6687fcb9d08b (patch)
treeded4a8da676e18914499a2b125226d2231308f87 /source/blender/editors/sculpt_paint/sculpt_cloth.c
parentb201a67faa350ef1f8f7a27997b82ec19551c11d (diff)
Cleanup: Use the SCULPT_ prefix in all sculpt_intern functions
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index 295e7e50d73..07a4dab926e 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -112,7 +112,7 @@ static void cloth_brush_add_length_constraint(SculptSession *ss, const int v1, c
cloth_sim->length_constraints[cloth_sim->tot_length_constraints].v1 = v1;
cloth_sim->length_constraints[cloth_sim->tot_length_constraints].v2 = v2;
cloth_sim->length_constraints[cloth_sim->tot_length_constraints].length = len_v3v3(
- sculpt_vertex_co_get(ss, v1), sculpt_vertex_co_get(ss, v2));
+ SCULPT_vertex_co_get(ss, v1), SCULPT_vertex_co_get(ss, v2));
cloth_sim->tot_length_constraints++;
@@ -220,7 +220,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
const float bstrength = ss->cache->bstrength;
SculptBrushTest test;
- SculptBrushTestFn sculpt_brush_test_sq_fn = sculpt_brush_test_init_with_falloff_shape(
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, data->brush->falloff_shape);
/* For Pich Perpendicular Deform Type. */
@@ -262,15 +262,15 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
}
const float fade = sim_factor * bstrength *
- tex_strength(ss,
- brush,
- vd.co,
- dist,
- vd.no,
- vd.fno,
- vd.mask ? *vd.mask : 0.0f,
- vd.index,
- tls->thread_id);
+ SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ dist,
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ tls->thread_id);
float brush_disp[3];
float normal[3];
@@ -337,7 +337,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
static SculptClothSimulation *cloth_brush_simulation_create(SculptSession *ss, Brush *brush)
{
- const int totverts = sculpt_vertex_count_get(ss);
+ const int totverts = SCULPT_vertex_count_get(ss);
SculptClothSimulation *cloth_sim;
cloth_sim = MEM_callocN(sizeof(SculptClothSimulation), "cloth constraints");
@@ -448,8 +448,8 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
mul_v3_v3fl(correction_vector, v1_to_v2, 1.0f - (constraint_distance / current_distance));
mul_v3_v3fl(correction_vector_half, correction_vector, 0.5f);
- const float mask_v1 = (1.0f - sculpt_vertex_mask_get(ss, v1));
- const float mask_v2 = (1.0f - sculpt_vertex_mask_get(ss, v2));
+ const float mask_v1 = (1.0f - SCULPT_vertex_mask_get(ss, v1));
+ const float mask_v2 = (1.0f - SCULPT_vertex_mask_get(ss, v2));
const float sim_factor_v1 = cloth_brush_simulation_falloff_get(
brush, ss->cache->radius, ss->cache->initial_location, cloth_sim->init_pos[v1]);
@@ -569,7 +569,7 @@ void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
{
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
- const int totverts = sculpt_vertex_count_get(ss);
+ const int totverts = SCULPT_vertex_count_get(ss);
/* In the first brush step of each symmetry pass, build the constraints for the vertices in all
* nodes inside the simulation's limits. */
@@ -581,8 +581,8 @@ void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
if (ss->cache->mirror_symmetry_pass == 0) {
ss->cache->cloth_sim = cloth_brush_simulation_create(ss, brush);
for (int i = 0; i < totverts; i++) {
- copy_v3_v3(ss->cache->cloth_sim->prev_pos[i], sculpt_vertex_co_get(ss, i));
- copy_v3_v3(ss->cache->cloth_sim->init_pos[i], sculpt_vertex_co_get(ss, i));
+ copy_v3_v3(ss->cache->cloth_sim->prev_pos[i], SCULPT_vertex_co_get(ss, i));
+ copy_v3_v3(ss->cache->cloth_sim->init_pos[i], SCULPT_vertex_co_get(ss, i));
}
}
@@ -594,7 +594,7 @@ void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
/* Store the initial state in the simulation. */
for (int i = 0; i < totverts; i++) {
- copy_v3_v3(ss->cache->cloth_sim->pos[i], sculpt_vertex_co_get(ss, i));
+ copy_v3_v3(ss->cache->cloth_sim->pos[i], SCULPT_vertex_co_get(ss, i));
}
/* Apply forces to the vertices. */