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authorPablo Dobarro <pablodp606@gmail.com>2020-07-28 00:19:47 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-07-29 18:19:10 +0300
commit6e5278c3dacaf35650fbe0550a87399fc8459f53 (patch)
treefef21072cc25598fbb879a5631851a47ec316c0a /source/blender/editors/sculpt_paint/sculpt_cloth.c
parent83f01db7a96c6e86b22b1b28e9873b1c18f0a66a (diff)
Fix T79054: Crash with Cloth Brush and anchored stroke
As the comment says, anchored stroke can't rely on the first stroke iteration for creating the simulation data. Probably lost in a cleanup. I also made that anchored stroke doesn't restore the mesh state in the cloth brush, so it can create the simulation effect. Reviewed By: sergey Maniphest Tasks: T79054 Differential Revision: https://developer.blender.org/D8348
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index 6a2137b6626..115d6f665a3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -639,12 +639,13 @@ void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
/* In the first brush step of each symmetry pass, build the constraints for the vertices in all
* nodes inside the simulation's limits. */
- /* Brush stroke types that restore the mesh on each brush step also need the cloth sim data to be
- * created on each step. */
+ /* Brushes that use anchored strokes and restore the mesh can't rely on symmetry passes and steps
+ * count as it is always the first step, so the simulation needs to be created when it does not
+ * exist for this stroke. */
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) || !ss->cache->cloth_sim) {
/* The simulation structure only needs to be created on the first symmetry pass. */
- if (SCULPT_stroke_is_first_brush_step(ss->cache)) {
+ if (SCULPT_stroke_is_first_brush_step(ss->cache) || !ss->cache->cloth_sim) {
ss->cache->cloth_sim = cloth_brush_simulation_create(
ss, brush->cloth_mass, brush->cloth_damping);
for (int i = 0; i < totverts; i++) {