diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-08-19 04:42:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-19 07:04:36 +0300 |
commit | 7a602fb52592329ab7283fb2081be3a1bdc18b63 (patch) | |
tree | 7d57e74e704a67a0d2f308c0c1c454ba39282b3a /source/blender/editors/sculpt_paint/sculpt_cloth.c | |
parent | 3f43f57731a76046749b02c458234d25130e8221 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_cloth.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_cloth.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c index ea94398ee5d..9a3fbe474b8 100644 --- a/source/blender/editors/sculpt_paint/sculpt_cloth.c +++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c @@ -311,7 +311,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex( else if (data->cloth_sim->deformation_pos) { /* Any other tool that target the cloth simulation handle the falloff in * their own code when modifying the deformation coordinates of the simulation, so - * deformation constraints are created with a fixed strength for all vercies. */ + * deformation constraints are created with a fixed strength for all vertices. */ cloth_brush_add_deformation_constraint( data->cloth_sim, vd.index, CLOTH_DEFORMATION_TARGET_STRENGTH); } @@ -319,7 +319,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex( if (pin_simulation_boundary) { const float sim_falloff = cloth_brush_simulation_falloff_get( brush, ss->cache->initial_radius, ss->cache->location, vd.co); - /* Vertex is inside the area of the simulation without any falloff aplied. */ + /* Vertex is inside the area of the simulation without any falloff applied. */ if (sim_falloff < 1.0f) { /* Create constraints with more strength the closer the vertex is to the simulation * boundary. */ |