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authorPablo Dobarro <pablodp606@gmail.com>2020-08-11 03:12:08 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-08-12 19:02:47 +0300
commit010911d7226894455023f0f1051a0d5fd2b8bb56 (patch)
treeab81dd86e1161926188fe0ed5522e6348582bd8e /source/blender/editors/sculpt_paint/sculpt_detail.c
parent9f288490d5cc341c256aa9b80474aac4bd5f2d49 (diff)
Clenaup: Rename random_access_init to random_access_ensure
Reviewed By: sergey Differential Revision: https://developer.blender.org/D8529
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_detail.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_detail.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
index e08f477c981..69c92f2baeb 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -176,7 +176,7 @@ static void sample_detail_voxel(bContext *C, ViewContext *vc, int mx, int my)
SculptSession *ss = ob->sculpt;
SculptCursorGeometryInfo sgi;
- SCULPT_vertex_random_access_init(ss);
+ SCULPT_vertex_random_access_ensure(ss);
/* Update the active vertex. */
const float mouse[2] = {mx, my};