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authorPablo Dobarro <pablodp606@gmail.com>2020-04-04 00:41:54 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-04-04 00:41:54 +0300
commit7c0e285948408c39902b3349e3da9a2fbc1e2fc2 (patch)
tree7fa7f6c8a40cb01a695575fa3de30d8575d56879 /source/blender/editors/sculpt_paint/sculpt_dyntopo.c
parent17931f3b5125528e3d763ae8a80eae5e4730dcc3 (diff)
Cleanup: Move Detail Operators and Dyntopo to their own files
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_dyntopo.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_dyntopo.c443
1 files changed, 443 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
new file mode 100644
index 00000000000..5f75c1d6813
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
@@ -0,0 +1,443 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_hash.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_context.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_view3d.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "bmesh.h"
+#include "bmesh_tools.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+void SCULPT_dynamic_topology_triangulate(BMesh *bm)
+{
+ if (bm->totloop != bm->totface * 3) {
+ BM_mesh_triangulate(
+ bm, MOD_TRIANGULATE_QUAD_BEAUTY, MOD_TRIANGULATE_NGON_EARCLIP, 4, false, NULL, NULL, NULL);
+ }
+}
+
+void SCULPT_pbvh_clear(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+
+ /* Clear out any existing DM and PBVH. */
+ if (ss->pbvh) {
+ BKE_pbvh_free(ss->pbvh);
+ ss->pbvh = NULL;
+ }
+
+ if (ss->pmap) {
+ MEM_freeN(ss->pmap);
+ ss->pmap = NULL;
+ }
+
+ if (ss->pmap_mem) {
+ MEM_freeN(ss->pmap_mem);
+ ss->pmap_mem = NULL;
+ }
+
+ BKE_object_free_derived_caches(ob);
+
+ /* Tag to rebuild PBVH in depsgraph. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+}
+
+void SCULPT_dyntopo_node_layers_add(SculptSession *ss)
+{
+ int cd_node_layer_index;
+
+ char layer_id[] = "_dyntopo_node_id";
+
+ cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id);
+ if (cd_node_layer_index == -1) {
+ BM_data_layer_add_named(ss->bm, &ss->bm->vdata, CD_PROP_INT, layer_id);
+ cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id);
+ }
+
+ ss->cd_vert_node_offset = CustomData_get_n_offset(
+ &ss->bm->vdata,
+ CD_PROP_INT,
+ cd_node_layer_index - CustomData_get_layer_index(&ss->bm->vdata, CD_PROP_INT));
+
+ ss->bm->vdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
+
+ cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id);
+ if (cd_node_layer_index == -1) {
+ BM_data_layer_add_named(ss->bm, &ss->bm->pdata, CD_PROP_INT, layer_id);
+ cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id);
+ }
+
+ ss->cd_face_node_offset = CustomData_get_n_offset(
+ &ss->bm->pdata,
+ CD_PROP_INT,
+ cd_node_layer_index - CustomData_get_layer_index(&ss->bm->pdata, CD_PROP_INT));
+
+ ss->bm->pdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
+}
+
+void SCULPT_dynamic_topology_enable_ex(Main *bmain,
+ Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ Mesh *me = ob->data;
+ const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me);
+
+ SCULPT_pbvh_clear(ob);
+
+ ss->bm_smooth_shading = (scene->toolsettings->sculpt->flags & SCULPT_DYNTOPO_SMOOTH_SHADING) !=
+ 0;
+
+ /* Dynamic topology doesn't ensure selection state is valid, so remove [#36280]. */
+ BKE_mesh_mselect_clear(me);
+
+ /* Create triangles-only BMesh. */
+ ss->bm = BM_mesh_create(&allocsize,
+ &((struct BMeshCreateParams){
+ .use_toolflags = false,
+ }));
+
+ BM_mesh_bm_from_me(ss->bm,
+ me,
+ (&(struct BMeshFromMeshParams){
+ .calc_face_normal = true,
+ .use_shapekey = true,
+ .active_shapekey = ob->shapenr,
+ }));
+ SCULPT_dynamic_topology_triangulate(ss->bm);
+ BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK);
+ SCULPT_dyntopo_node_layers_add(ss);
+ /* Make sure the data for existing faces are initialized. */
+ if (me->totpoly != ss->bm->totface) {
+ BM_mesh_normals_update(ss->bm);
+ }
+
+ /* Enable dynamic topology. */
+ me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
+
+ /* Enable logging for undo/redo. */
+ ss->bm_log = BM_log_create(ss->bm);
+
+ /* Update dependency graph, so modifiers that depend on dyntopo being enabled
+ * are re-evaluated and the PBVH is re-created. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ BKE_scene_graph_update_tagged(depsgraph, bmain);
+}
+
+/* Free the sculpt BMesh and BMLog
+ *
+ * If 'unode' is given, the BMesh's data is copied out to the unode
+ * before the BMesh is deleted so that it can be restored from. */
+static void SCULPT_dynamic_topology_disable_ex(
+ Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, SculptUndoNode *unode)
+{
+ SculptSession *ss = ob->sculpt;
+ Mesh *me = ob->data;
+
+ SCULPT_pbvh_clear(ob);
+
+ if (unode) {
+ /* Free all existing custom data. */
+ CustomData_free(&me->vdata, me->totvert);
+ CustomData_free(&me->edata, me->totedge);
+ CustomData_free(&me->fdata, me->totface);
+ CustomData_free(&me->ldata, me->totloop);
+ CustomData_free(&me->pdata, me->totpoly);
+
+ /* Copy over stored custom data. */
+ SculptUndoNodeGeometry *geometry = &unode->geometry_bmesh_enter;
+ me->totvert = geometry->totvert;
+ me->totloop = geometry->totloop;
+ me->totpoly = geometry->totpoly;
+ me->totedge = geometry->totedge;
+ me->totface = 0;
+ CustomData_copy(
+ &geometry->vdata, &me->vdata, CD_MASK_MESH.vmask, CD_DUPLICATE, geometry->totvert);
+ CustomData_copy(
+ &geometry->edata, &me->edata, CD_MASK_MESH.emask, CD_DUPLICATE, geometry->totedge);
+ CustomData_copy(
+ &geometry->ldata, &me->ldata, CD_MASK_MESH.lmask, CD_DUPLICATE, geometry->totloop);
+ CustomData_copy(
+ &geometry->pdata, &me->pdata, CD_MASK_MESH.pmask, CD_DUPLICATE, geometry->totpoly);
+
+ BKE_mesh_update_customdata_pointers(me, false);
+ }
+ else {
+ BKE_sculptsession_bm_to_me(ob, true);
+
+ /* Reset Face Sets as they are no longer valid. */
+ if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
+ CustomData_add_layer(&me->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, me->totpoly);
+ }
+ ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
+ for (int i = 0; i < me->totpoly; i++) {
+ ss->face_sets[i] = 1;
+ }
+ me->face_sets_color_default = 1;
+
+ /* Sync the visibility to vertices manually as the pmap is still not initialized. */
+ for (int i = 0; i < me->totvert; i++) {
+ me->mvert[i].flag &= ~ME_HIDE;
+ me->mvert[i].flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+
+ /* Clear data. */
+ me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
+
+ /* Typically valid but with global-undo they can be NULL. [#36234] */
+ if (ss->bm) {
+ BM_mesh_free(ss->bm);
+ ss->bm = NULL;
+ }
+ if (ss->bm_log) {
+ BM_log_free(ss->bm_log);
+ ss->bm_log = NULL;
+ }
+
+ BKE_particlesystem_reset_all(ob);
+ BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_OUTDATED);
+
+ /* Update dependency graph, so modifiers that depend on dyntopo being enabled
+ * are re-evaluated and the PBVH is re-created. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ BKE_scene_graph_update_tagged(depsgraph, bmain);
+}
+
+void SCULPT_dynamic_topology_disable(bContext *C, SculptUndoNode *unode)
+{
+ Main *bmain = CTX_data_main(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ SCULPT_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, unode);
+}
+
+void sculpt_dynamic_topology_disable_with_undo(Main *bmain,
+ Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ if (ss->bm) {
+ SCULPT_undo_push_begin("Dynamic topology disable");
+ SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
+ SCULPT_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, NULL);
+ SCULPT_undo_push_end();
+ }
+}
+
+static void sculpt_dynamic_topology_enable_with_undo(Main *bmain,
+ Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ if (ss->bm == NULL) {
+ SCULPT_undo_push_begin("Dynamic topology enable");
+ SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
+ SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
+ SCULPT_undo_push_end();
+ }
+}
+
+static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+
+ WM_cursor_wait(true);
+
+ if (ss->bm) {
+ sculpt_dynamic_topology_disable_with_undo(bmain, depsgraph, scene, ob);
+ }
+ else {
+ sculpt_dynamic_topology_enable_with_undo(bmain, depsgraph, scene, ob);
+ }
+
+ WM_cursor_wait(false);
+ WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+
+static int dyntopo_warning_popup(bContext *C, wmOperatorType *ot, enum eDynTopoWarnFlag flag)
+{
+ uiPopupMenu *pup = UI_popup_menu_begin(C, IFACE_("Warning!"), ICON_ERROR);
+ uiLayout *layout = UI_popup_menu_layout(pup);
+
+ if (flag & (DYNTOPO_WARN_VDATA | DYNTOPO_WARN_EDATA | DYNTOPO_WARN_LDATA)) {
+ const char *msg_error = TIP_("Vertex Data Detected!");
+ const char *msg = TIP_("Dyntopo will not preserve vertex colors, UVs, or other customdata");
+ uiItemL(layout, msg_error, ICON_INFO);
+ uiItemL(layout, msg, ICON_NONE);
+ uiItemS(layout);
+ }
+
+ if (flag & DYNTOPO_WARN_MODIFIER) {
+ const char *msg_error = TIP_("Generative Modifiers Detected!");
+ const char *msg = TIP_(
+ "Keeping the modifiers will increase polycount when returning to object mode");
+
+ uiItemL(layout, msg_error, ICON_INFO);
+ uiItemL(layout, msg, ICON_NONE);
+ uiItemS(layout);
+ }
+
+ uiItemFullO_ptr(layout, ot, IFACE_("OK"), ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, NULL);
+
+ UI_popup_menu_end(C, pup);
+
+ return OPERATOR_INTERFACE;
+}
+
+enum eDynTopoWarnFlag SCULPT_dynamic_topology_check(Scene *scene, Object *ob)
+{
+ Mesh *me = ob->data;
+ SculptSession *ss = ob->sculpt;
+
+ enum eDynTopoWarnFlag flag = 0;
+
+ BLI_assert(ss->bm == NULL);
+ UNUSED_VARS_NDEBUG(ss);
+
+ for (int i = 0; i < CD_NUMTYPES; i++) {
+ if (!ELEM(i, CD_MVERT, CD_MEDGE, CD_MFACE, CD_MLOOP, CD_MPOLY, CD_PAINT_MASK, CD_ORIGINDEX)) {
+ if (CustomData_has_layer(&me->vdata, i)) {
+ flag |= DYNTOPO_WARN_VDATA;
+ }
+ if (CustomData_has_layer(&me->edata, i)) {
+ flag |= DYNTOPO_WARN_EDATA;
+ }
+ if (CustomData_has_layer(&me->ldata, i)) {
+ flag |= DYNTOPO_WARN_LDATA;
+ }
+ }
+ }
+
+ {
+ VirtualModifierData virtualModifierData;
+ ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
+
+ /* Exception for shape keys because we can edit those. */
+ for (; md; md = md->next) {
+ const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
+ if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) {
+ continue;
+ }
+
+ if (mti->type == eModifierTypeType_Constructive) {
+ flag |= DYNTOPO_WARN_MODIFIER;
+ break;
+ }
+ }
+ }
+
+ return flag;
+}
+
+static int sculpt_dynamic_topology_toggle_invoke(bContext *C,
+ wmOperator *op,
+ const wmEvent *UNUSED(event))
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+
+ if (!ss->bm) {
+ Scene *scene = CTX_data_scene(C);
+ enum eDynTopoWarnFlag flag = SCULPT_dynamic_topology_check(scene, ob);
+
+ if (flag) {
+ /* The mesh has customdata that will be lost, let the user confirm this is OK. */
+ return dyntopo_warning_popup(C, op->type, flag);
+ }
+ }
+
+ return sculpt_dynamic_topology_toggle_exec(C, op);
+}
+
+void SCULPT_OT_dynamic_topology_toggle(wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Dynamic Topology Toggle";
+ ot->idname = "SCULPT_OT_dynamic_topology_toggle";
+ ot->description = "Dynamic topology alters the mesh topology while sculpting";
+
+ /* API callbacks. */
+ ot->invoke = sculpt_dynamic_topology_toggle_invoke;
+ ot->exec = sculpt_dynamic_topology_toggle_exec;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}