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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-04-07 03:58:10 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-04-07 04:05:53 +0300 |
commit | e9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2 (patch) | |
tree | a51e89d3945ce464de57e321192477a3b10e70e2 /source/blender/editors/sculpt_paint/sculpt_dyntopo.c | |
parent | 10f0e003a95a9d28be162605d7985c4d4620f6c0 (diff) |
UI: Use Consistent Operator Name
Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_dyntopo.c')
0 files changed, 0 insertions, 0 deletions