diff options
author | Yevgeny Makarov <jenkm> | 2020-10-07 16:04:53 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2020-10-07 16:04:53 +0300 |
commit | 494ffd2f9551b756e782e07d17748063eea04c45 (patch) | |
tree | eb34d70797220a24ee2b536387e8e53e698bd4fe /source/blender/editors/sculpt_paint/sculpt_face_set.c | |
parent | 0fd06b535c166c4cb1997e8eed0c9aaccc684063 (diff) |
UI: Fix capitalization in various places
Follow the MLA style, agreed upon in T79589. This means "from" within UI
labels should be lowercase.
Differential Revision: https://developer.blender.org/D8345
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_face_set.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_face_set.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c index 22d3cc215b7..dae4b068e93 100644 --- a/source/blender/editors/sculpt_paint/sculpt_face_set.c +++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c @@ -272,14 +272,14 @@ static EnumPropertyItem prop_sculpt_face_set_create_types[] = { SCULPT_FACE_SET_MASKED, "MASKED", 0, - "Face Set From Masked", + "Face Set from Masked", "Create a new Face Set from the masked faces", }, { SCULPT_FACE_SET_VISIBLE, "VISIBLE", 0, - "Face Set From Visible", + "Face Set from Visible", "Create a new Face Set from the visible vertices", }, { @@ -293,7 +293,7 @@ static EnumPropertyItem prop_sculpt_face_set_create_types[] = { SCULPT_FACE_SET_SELECTION, "SELECTION", 0, - "Face Set From Edit Mode Selection", + "Face Set from Edit Mode Selection", "Create an Face Set corresponding to the Edit Mode face selection", }, {0, NULL, 0, NULL, NULL}, @@ -445,56 +445,56 @@ static EnumPropertyItem prop_sculpt_face_sets_init_types[] = { SCULPT_FACE_SETS_FROM_LOOSE_PARTS, "LOOSE_PARTS", 0, - "Face Sets From Loose Parts", + "Face Sets from Loose Parts", "Create a Face Set per loose part in the mesh", }, { SCULPT_FACE_SETS_FROM_MATERIALS, "MATERIALS", 0, - "Face Sets From Material Slots", + "Face Sets from Material Slots", "Create a Face Set per Material Slot", }, { SCULPT_FACE_SETS_FROM_NORMALS, "NORMALS", 0, - "Face Sets From Mesh Normals", + "Face Sets from Mesh Normals", "Create Face Sets for Faces that have similar normal", }, { SCULPT_FACE_SETS_FROM_UV_SEAMS, "UV_SEAMS", 0, - "Face Sets From UV Seams", + "Face Sets from UV Seams", "Create Face Sets using UV Seams as boundaries", }, { SCULPT_FACE_SETS_FROM_CREASES, "CREASES", 0, - "Face Sets From Edge Creases", + "Face Sets from Edge Creases", "Create Face Sets using Edge Creases as boundaries", }, { SCULPT_FACE_SETS_FROM_BEVEL_WEIGHT, "BEVEL_WEIGHT", 0, - "Face Sets From Bevel Weight", + "Face Sets from Bevel Weight", "Create Face Sets using Bevel Weights as boundaries", }, { SCULPT_FACE_SETS_FROM_SHARP_EDGES, "SHARP_EDGES", 0, - "Face Sets From Sharp Edges", + "Face Sets from Sharp Edges", "Create Face Sets using Sharp Edges as boundaries", }, { SCULPT_FACE_SETS_FROM_FACE_MAPS, "FACE_MAPS", 0, - "Face Sets From Face Maps", + "Face Sets from Face Maps", "Create a Face Set per Face Map", }, {0, NULL, 0, NULL, NULL}, |