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author | Hans Goudey <h.goudey@me.com> | 2022-09-16 06:54:41 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-16 06:54:51 +0300 |
commit | a231637faeef8f562d40893b7131db3e668a317c (patch) | |
tree | fca6b90fe56d76a4df4d86fcdb5924f22855c953 /source/blender/editors/sculpt_paint/sculpt_face_set.cc | |
parent | 72253f427d4c3b54166ecdc00ab505909c180ec4 (diff) |
Sculpt: Respect hiding when creating face sets from loose parts
Different areas of the mesh can be "loose parts" visually when separated
by hidden areas. This is consistent with other areas of sculpt mode that
also treat hidden areas differently.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_face_set.cc')
0 files changed, 0 insertions, 0 deletions