diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2021-03-13 00:20:51 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2021-03-13 00:29:37 +0300 |
commit | 258b15da74ad6f734d4e9870bbe051066a9a705c (patch) | |
tree | c0484496182d3c8e572cfc7eb8f22248cf9669ee /source/blender/editors/sculpt_paint/sculpt_filter_mask.c | |
parent | 74052a9f02a1f891300bb1e36b98556c5f7820b2 (diff) |
Cleanup: add BKE_pbvh_vertex_iter_begin to clang-format
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10707
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_filter_mask.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_filter_mask.c | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c index 0297ed73dd4..10f141e2311 100644 --- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c +++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c @@ -112,8 +112,7 @@ static void mask_filter_task_cb(void *__restrict userdata, contrast = -0.1f; } - BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) { float delta, gain, offset, max, min; float prev_val = *vd.mask; SculptVertexNeighborIter ni; @@ -363,8 +362,7 @@ static void dirty_mask_compute_range_task_cb(void *__restrict userdata, DirtyMaskRangeData *range = tls->userdata_chunk; PBVHVertexIter vd; - BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) { float dirty_mask = neighbor_dirty_mask(ss, &vd); range->min = min_ff(dirty_mask, range->min); range->max = max_ff(dirty_mask, range->max); @@ -403,8 +401,7 @@ static void dirty_mask_apply_task_cb(void *__restrict userdata, range = 1.0f / range; } - BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE) - { + BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) { float dirty_mask = neighbor_dirty_mask(ss, &vd); float mask = *vd.mask + (1.0f - ((dirty_mask - min) * range)); if (dirty_only) { |