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authorPablo Dobarro <pablodp606@gmail.com>2020-04-03 22:05:20 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-04-03 22:05:54 +0300
commitf2f30db98dacf2821fce3389952798c597bffe11 (patch)
tree33755f02a048f439341eec33ad1f5d66a42cc1d5 /source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
parentd38023f2f38ccfc81a1c0394b0982514df352b3c (diff)
Cleanup: Move Mesh Filter, Smooth and Automasking to their own files
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_filter_mesh.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c571
1 files changed, 571 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
new file mode 100644
index 00000000000..b1dd7b87507
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -0,0 +1,571 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_hash.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_scene.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_interface.h"
+
+#include "bmesh.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+static void filter_cache_init_task_cb(void *__restrict userdata,
+ const int i,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = userdata;
+ PBVHNode *node = data->nodes[i];
+
+ SCULPT_undo_push_node(data->ob, node, SCULPT_UNDO_COORDS);
+}
+
+void SCULPT_filter_cache_init(Object *ob, Sculpt *sd)
+{
+ SculptSession *ss = ob->sculpt;
+ PBVH *pbvh = ob->sculpt->pbvh;
+
+ ss->filter_cache = MEM_callocN(sizeof(FilterCache), "filter cache");
+
+ ss->filter_cache->random_seed = rand();
+
+ float center[3] = {0.0f};
+ SculptSearchSphereData search_data = {
+ .original = true,
+ .center = center,
+ .radius_squared = FLT_MAX,
+ .ignore_fully_masked = true,
+
+ };
+ BKE_pbvh_search_gather(pbvh,
+ SCULPT_search_sphere_cb,
+ &search_data,
+ &ss->filter_cache->nodes,
+ &ss->filter_cache->totnode);
+
+ for (int i = 0; i < ss->filter_cache->totnode; i++) {
+ BKE_pbvh_node_mark_normals_update(ss->filter_cache->nodes[i]);
+ }
+
+ /* mesh->runtime.subdiv_ccg is not available. Updating of the normals is done during drawing.
+ * Filters can't use normals in multires. */
+ if (BKE_pbvh_type(ss->pbvh) != PBVH_GRIDS) {
+ BKE_pbvh_update_normals(ss->pbvh, NULL);
+ }
+
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .nodes = ss->filter_cache->nodes,
+ };
+
+ PBVHParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(
+ &settings, (sd->flags & SCULPT_USE_OPENMP), ss->filter_cache->totnode);
+ BKE_pbvh_parallel_range(
+ 0, ss->filter_cache->totnode, &data, filter_cache_init_task_cb, &settings);
+}
+
+void SCULPT_filter_cache_free(SculptSession *ss)
+{
+ MEM_SAFE_FREE(ss->filter_cache->nodes);
+ MEM_SAFE_FREE(ss->filter_cache->mask_update_it);
+ MEM_SAFE_FREE(ss->filter_cache->prev_mask);
+ MEM_SAFE_FREE(ss->filter_cache->normal_factor);
+ MEM_SAFE_FREE(ss->filter_cache->prev_face_set);
+ MEM_SAFE_FREE(ss->filter_cache->automask);
+ MEM_SAFE_FREE(ss->filter_cache->surface_smooth_laplacian_disp);
+ MEM_SAFE_FREE(ss->filter_cache);
+}
+
+typedef enum eSculptMeshFilterTypes {
+ MESH_FILTER_SMOOTH = 0,
+ MESH_FILTER_SCALE = 1,
+ MESH_FILTER_INFLATE = 2,
+ MESH_FILTER_SPHERE = 3,
+ MESH_FILTER_RANDOM = 4,
+ MESH_FILTER_RELAX = 5,
+ MESH_FILTER_RELAX_FACE_SETS = 6,
+ MESH_FILTER_SURFACE_SMOOTH = 7,
+} eSculptMeshFilterTypes;
+
+static EnumPropertyItem prop_mesh_filter_types[] = {
+ {MESH_FILTER_SMOOTH, "SMOOTH", 0, "Smooth", "Smooth mesh"},
+ {MESH_FILTER_SCALE, "SCALE", 0, "Scale", "Scale mesh"},
+ {MESH_FILTER_INFLATE, "INFLATE", 0, "Inflate", "Inflate mesh"},
+ {MESH_FILTER_SPHERE, "SPHERE", 0, "Sphere", "Morph into sphere"},
+ {MESH_FILTER_RANDOM, "RANDOM", 0, "Random", "Randomize vertex positions"},
+ {MESH_FILTER_RELAX, "RELAX", 0, "Relax", "Relax mesh"},
+ {MESH_FILTER_RELAX_FACE_SETS,
+ "RELAX_FACE_SETS",
+ 0,
+ "Relax Face Sets",
+ "Smooth the edges of all the Face Sets"},
+ {MESH_FILTER_SURFACE_SMOOTH,
+ "SURFACE_SMOOTH",
+ 0,
+ "Surface Smooth",
+ "Smooth the surface of the mesh, preserving the volume"},
+ {0, NULL, 0, NULL, NULL},
+};
+
+typedef enum eMeshFilterDeformAxis {
+ MESH_FILTER_DEFORM_X = 1 << 0,
+ MESH_FILTER_DEFORM_Y = 1 << 1,
+ MESH_FILTER_DEFORM_Z = 1 << 2,
+} eMeshFilterDeformAxis;
+
+static EnumPropertyItem prop_mesh_filter_deform_axis_items[] = {
+ {MESH_FILTER_DEFORM_X, "X", 0, "X", "Deform in the X axis"},
+ {MESH_FILTER_DEFORM_Y, "Y", 0, "Y", "Deform in the Y axis"},
+ {MESH_FILTER_DEFORM_Z, "Z", 0, "Z", "Deform in the Z axis"},
+ {0, NULL, 0, NULL, NULL},
+};
+
+static bool sculpt_mesh_filter_needs_pmap(int filter_type, bool use_face_sets)
+{
+ return use_face_sets || ELEM(filter_type,
+ MESH_FILTER_SMOOTH,
+ MESH_FILTER_RELAX,
+ MESH_FILTER_RELAX_FACE_SETS,
+ MESH_FILTER_SURFACE_SMOOTH);
+}
+
+static void mesh_filter_task_cb(void *__restrict userdata,
+ const int i,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ PBVHNode *node = data->nodes[i];
+
+ const int filter_type = data->filter_type;
+
+ SculptOrigVertData orig_data;
+ SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[i]);
+
+ /* When using the relax face sets mehs filter, each 3 iterations, do a whole mesh relax to smooth
+ * the contents of the Face Set. */
+ /* This produces better results as the relax operation is no completely focused on the
+ * boundaries. */
+ const bool relax_face_sets = !(ss->filter_cache->iteration_count % 3 == 0);
+
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE)
+ {
+ SCULPT_orig_vert_data_update(&orig_data, &vd);
+ float orig_co[3], val[3], avg[3], normal[3], disp[3], disp2[3], transform[3][3], final_pos[3];
+ float fade = vd.mask ? *vd.mask : 0.0f;
+ fade = 1.0f - fade;
+ fade *= data->filter_strength;
+
+ if (fade == 0.0f) {
+ continue;
+ }
+
+ if (ss->filter_cache->active_face_set != SCULPT_FACE_SET_NONE) {
+ if (!SCULPT_vertex_has_face_set(ss, vd.index, ss->filter_cache->active_face_set)) {
+ continue;
+ }
+ /* Skip the edges of the face set when relaxing or smoothing. There is a relax face set
+ * option to relax the boindaries independently. */
+ if (filter_type == MESH_FILTER_RELAX) {
+ if (!SCULPT_vertex_has_unique_face_set(ss, vd.index)) {
+ continue;
+ }
+ }
+ }
+
+ if (ELEM(filter_type, MESH_FILTER_RELAX, MESH_FILTER_RELAX_FACE_SETS)) {
+ copy_v3_v3(orig_co, vd.co);
+ }
+ else {
+ copy_v3_v3(orig_co, orig_data.co);
+ }
+
+ if (filter_type == MESH_FILTER_RELAX_FACE_SETS) {
+ if (relax_face_sets == SCULPT_vertex_has_unique_face_set(ss, vd.index)) {
+ continue;
+ }
+ }
+
+ switch (filter_type) {
+ case MESH_FILTER_SMOOTH:
+ CLAMP(fade, -1.0f, 1.0f);
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ SCULPT_neighbor_average(ss, avg, vd.index);
+ break;
+ case PBVH_BMESH:
+ SCULPT_bmesh_neighbor_average(avg, vd.bm_vert);
+ break;
+ case PBVH_GRIDS:
+ SCULPT_neighbor_coords_average(ss, avg, vd.index);
+ break;
+ }
+ sub_v3_v3v3(val, avg, orig_co);
+ madd_v3_v3v3fl(val, orig_co, val, fade);
+ sub_v3_v3v3(disp, val, orig_co);
+ break;
+ case MESH_FILTER_INFLATE:
+ normal_short_to_float_v3(normal, orig_data.no);
+ mul_v3_v3fl(disp, normal, fade);
+ break;
+ case MESH_FILTER_SCALE:
+ unit_m3(transform);
+ scale_m3_fl(transform, 1.0f + fade);
+ copy_v3_v3(val, orig_co);
+ mul_m3_v3(transform, val);
+ sub_v3_v3v3(disp, val, orig_co);
+ break;
+ case MESH_FILTER_SPHERE:
+ normalize_v3_v3(disp, orig_co);
+ if (fade > 0.0f) {
+ mul_v3_v3fl(disp, disp, fade);
+ }
+ else {
+ mul_v3_v3fl(disp, disp, -fade);
+ }
+
+ unit_m3(transform);
+ if (fade > 0.0f) {
+ scale_m3_fl(transform, 1.0f - fade);
+ }
+ else {
+ scale_m3_fl(transform, 1.0f + fade);
+ }
+ copy_v3_v3(val, orig_co);
+ mul_m3_v3(transform, val);
+ sub_v3_v3v3(disp2, val, orig_co);
+
+ mid_v3_v3v3(disp, disp, disp2);
+ break;
+ case MESH_FILTER_RANDOM: {
+ normal_short_to_float_v3(normal, orig_data.no);
+ /* Index is not unique for multires, so hash by vertex coordinates. */
+ const uint *hash_co = (const uint *)orig_co;
+ const uint hash = BLI_hash_int_2d(hash_co[0], hash_co[1]) ^
+ BLI_hash_int_2d(hash_co[2], ss->filter_cache->random_seed);
+ mul_v3_fl(normal, hash * (1.0f / (float)0xFFFFFFFF) - 0.5f);
+ mul_v3_v3fl(disp, normal, fade);
+ break;
+ }
+ case MESH_FILTER_RELAX: {
+ SCULPT_relax_vertex(
+ ss, &vd, clamp_f(fade * ss->filter_cache->automask[vd.index], 0.0f, 1.0f), false, val);
+ sub_v3_v3v3(disp, val, vd.co);
+ break;
+ }
+ case MESH_FILTER_RELAX_FACE_SETS: {
+ SCULPT_relax_vertex(ss, &vd, clamp_f(fade, 0.0f, 1.0f), relax_face_sets, val);
+ sub_v3_v3v3(disp, val, vd.co);
+ break;
+ }
+ case MESH_FILTER_SURFACE_SMOOTH: {
+ SCULPT_surface_smooth_laplacian_step(ss,
+ disp,
+ vd.co,
+ ss->filter_cache->surface_smooth_laplacian_disp,
+ vd.index,
+ orig_data.co,
+ ss->filter_cache->surface_smooth_shape_preservation);
+ break;
+ }
+ }
+
+ for (int it = 0; it < 3; it++) {
+ if (!ss->filter_cache->enabled_axis[it]) {
+ disp[it] = 0.0f;
+ }
+ }
+
+ if (filter_type == MESH_FILTER_SURFACE_SMOOTH) {
+ madd_v3_v3v3fl(final_pos, vd.co, disp, clamp_f(fade, 0.0f, 1.0f));
+ }
+ else {
+ add_v3_v3v3(final_pos, orig_co, disp);
+ }
+ copy_v3_v3(vd.co, final_pos);
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+
+ BKE_pbvh_node_mark_update(node);
+}
+
+static void mesh_filter_surface_smooth_displace_task_cb(
+ void *__restrict userdata, const int i, const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ PBVHNode *node = data->nodes[i];
+ PBVHVertexIter vd;
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE)
+ {
+ float fade = vd.mask ? *vd.mask : 0.0f;
+ fade = 1.0f - fade;
+ fade *= data->filter_strength;
+ if (fade == 0.0f) {
+ continue;
+ }
+ SCULPT_surface_smooth_displace_step(ss,
+ vd.co,
+ ss->filter_cache->surface_smooth_laplacian_disp,
+ vd.index,
+ ss->filter_cache->surface_smooth_current_vertex,
+ clamp_f(fade, 0.0f, 1.0f));
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static int sculpt_mesh_filter_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ Object *ob = CTX_data_active_object(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ int filter_type = RNA_enum_get(op->ptr, "type");
+ float filter_strength = RNA_float_get(op->ptr, "strength");
+ const bool use_face_sets = RNA_boolean_get(op->ptr, "use_face_sets");
+
+ if (event->type == LEFTMOUSE && event->val == KM_RELEASE) {
+ SCULPT_filter_cache_free(ss);
+ SCULPT_undo_push_end();
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COORDS);
+ return OPERATOR_FINISHED;
+ }
+
+ if (event->type != MOUSEMOVE) {
+ return OPERATOR_RUNNING_MODAL;
+ }
+
+ float len = event->prevclickx - event->mval[0];
+ filter_strength = filter_strength * -len * 0.001f * UI_DPI_FAC;
+
+ SCULPT_vertex_random_access_init(ss);
+
+ bool needs_pmap = sculpt_mesh_filter_needs_pmap(filter_type, use_face_sets);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, needs_pmap, false);
+
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .nodes = ss->filter_cache->nodes,
+ .filter_type = filter_type,
+ .filter_strength = filter_strength,
+ };
+
+ PBVHParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(
+ &settings, (sd->flags & SCULPT_USE_OPENMP), ss->filter_cache->totnode);
+ BKE_pbvh_parallel_range(0, ss->filter_cache->totnode, &data, mesh_filter_task_cb, &settings);
+
+ if (filter_type == MESH_FILTER_SURFACE_SMOOTH) {
+ BKE_pbvh_parallel_range(0,
+ ss->filter_cache->totnode,
+ &data,
+ mesh_filter_surface_smooth_displace_task_cb,
+ &settings);
+ }
+
+ ss->filter_cache->iteration_count++;
+
+ if (ss->deform_modifiers_active || ss->shapekey_active) {
+ SCULPT_flush_stroke_deform(sd, ob, true);
+ }
+
+ /* The relax mesh filter needs the updated normals of the modified mesh after each iteration. */
+ if (ELEM(MESH_FILTER_RELAX, MESH_FILTER_RELAX_FACE_SETS)) {
+ BKE_pbvh_update_normals(ss->pbvh, ss->subdiv_ccg);
+ }
+
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_COORDS);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int sculpt_mesh_filter_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ Object *ob = CTX_data_active_object(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ int filter_type = RNA_enum_get(op->ptr, "type");
+ SculptSession *ss = ob->sculpt;
+ PBVH *pbvh = ob->sculpt->pbvh;
+
+ int deform_axis = RNA_enum_get(op->ptr, "deform_axis");
+ if (deform_axis == 0) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (RNA_boolean_get(op->ptr, "use_face_sets")) {
+ /* Update the active vertex */
+ float mouse[2];
+ SculptCursorGeometryInfo sgi;
+ mouse[0] = event->mval[0];
+ mouse[1] = event->mval[1];
+ SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
+ }
+
+ const bool use_face_sets = RNA_boolean_get(op->ptr, "use_face_sets");
+
+ SCULPT_vertex_random_access_init(ss);
+
+ bool needs_pmap = sculpt_mesh_filter_needs_pmap(filter_type, use_face_sets);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, needs_pmap, false);
+
+ if (BKE_pbvh_type(pbvh) == PBVH_FACES && needs_pmap && !ob->sculpt->pmap) {
+ return OPERATOR_CANCELLED;
+ }
+
+ SCULPT_undo_push_begin("Mesh filter");
+
+ SCULPT_filter_cache_init(ob, sd);
+
+ if (use_face_sets) {
+ ss->filter_cache->active_face_set = SCULPT_vertex_face_set_get(ss,
+ SCULPT_active_vertex_get(ss));
+ }
+ else {
+ ss->filter_cache->active_face_set = SCULPT_FACE_SET_NONE;
+ }
+
+ if (RNA_enum_get(op->ptr, "type") == MESH_FILTER_SURFACE_SMOOTH) {
+ ss->filter_cache->surface_smooth_laplacian_disp = MEM_mallocN(
+ 3 * sizeof(float) * SCULPT_vertex_count_get(ss), "surface smooth disp");
+ ss->filter_cache->surface_smooth_shape_preservation = RNA_float_get(
+ op->ptr, "surface_smooth_shape_preservation");
+ ss->filter_cache->surface_smooth_current_vertex = RNA_float_get(
+ op->ptr, "surface_smooth_current_vertex");
+ }
+
+ ss->filter_cache->enabled_axis[0] = deform_axis & MESH_FILTER_DEFORM_X;
+ ss->filter_cache->enabled_axis[1] = deform_axis & MESH_FILTER_DEFORM_Y;
+ ss->filter_cache->enabled_axis[2] = deform_axis & MESH_FILTER_DEFORM_Z;
+
+ if (RNA_enum_get(op->ptr, "type") == MESH_FILTER_RELAX) {
+ const int totvert = SCULPT_vertex_count_get(ss);
+ ss->filter_cache->automask = MEM_mallocN(totvert * sizeof(float),
+ "Relax filter edge automask");
+ for (int i = 0; i < totvert; i++) {
+ ss->filter_cache->automask[i] = 1.0f;
+ }
+ SCULPT_boundary_automasking_init(
+ ob, AUTOMASK_INIT_BOUNDARY_EDGES, 1, ss->filter_cache->automask);
+ }
+
+ WM_event_add_modal_handler(C, op);
+ return OPERATOR_RUNNING_MODAL;
+}
+
+void SCULPT_OT_mesh_filter(struct wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Filter mesh";
+ ot->idname = "SCULPT_OT_mesh_filter";
+ ot->description = "Applies a filter to modify the current mesh";
+
+ /* API callbacks. */
+ ot->invoke = sculpt_mesh_filter_invoke;
+ ot->modal = sculpt_mesh_filter_modal;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* RNA. */
+ RNA_def_enum(ot->srna,
+ "type",
+ prop_mesh_filter_types,
+ MESH_FILTER_INFLATE,
+ "Filter type",
+ "Operation that is going to be applied to the mesh");
+ RNA_def_float(
+ ot->srna, "strength", 1.0f, -10.0f, 10.0f, "Strength", "Filter Strength", -10.0f, 10.0f);
+ RNA_def_enum_flag(ot->srna,
+ "deform_axis",
+ prop_mesh_filter_deform_axis_items,
+ MESH_FILTER_DEFORM_X | MESH_FILTER_DEFORM_Y | MESH_FILTER_DEFORM_Z,
+ "Deform axis",
+ "Apply the deformation in the selected axis");
+ ot->prop = RNA_def_boolean(ot->srna,
+ "use_face_sets",
+ false,
+ "Use Face Sets",
+ "Apply the filter only to the Face Mask under the cursor");
+
+ /* Surface Smooth Mesh Filter properties. */
+ RNA_def_float(ot->srna,
+ "surface_smooth_shape_preservation",
+ 0.5f,
+ 0.0f,
+ 1.0f,
+ "Shape Preservation",
+ "How much of the original shape is preserved when smoothing",
+ 0.0f,
+ 1.0f);
+ RNA_def_float(ot->srna,
+ "surface_smooth_current_vertex",
+ 0.5f,
+ 0.0f,
+ 1.0f,
+ "Per Vertex Displacement",
+ "How much the position of each individual vertex influences the final result",
+ 0.0f,
+ 1.0f);
+}