diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-06-29 19:16:15 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-06-29 19:20:09 +0300 |
commit | 5d31ef08205768f6e591e838d0a42520f6c62efe (patch) | |
tree | 805cb52a17ab9903876f1ed36aa7f534a3bad0f6 /source/blender/editors/sculpt_paint/sculpt_filter_mesh.c | |
parent | 3aced11d79cd44c17732e80bf997f700df341bc4 (diff) |
Remove Threaded Sculpt option
Threaded Sculpt is now always enabled by default. If it causes
performance problems compared single threaded sculpt it should be
considered a bug.
Reviewed By: sergey
Maniphest Tasks: T77638
Differential Revision: https://developer.blender.org/D7960
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_filter_mesh.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_filter_mesh.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c index 468945e6c42..494588d0996 100644 --- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c +++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c @@ -114,8 +114,7 @@ void SCULPT_filter_cache_init(Object *ob, Sculpt *sd, const int undo_type) }; TaskParallelSettings settings; - BKE_pbvh_parallel_range_settings( - &settings, (sd->flags & SCULPT_USE_OPENMP), ss->filter_cache->totnode); + BKE_pbvh_parallel_range_settings(&settings, true, ss->filter_cache->totnode); BLI_task_parallel_range( 0, ss->filter_cache->totnode, &data, filter_cache_init_task_cb, &settings); } @@ -487,8 +486,7 @@ static int sculpt_mesh_filter_modal(bContext *C, wmOperator *op, const wmEvent * }; TaskParallelSettings settings; - BKE_pbvh_parallel_range_settings( - &settings, (sd->flags & SCULPT_USE_OPENMP), ss->filter_cache->totnode); + BKE_pbvh_parallel_range_settings(&settings, true, ss->filter_cache->totnode); BLI_task_parallel_range(0, ss->filter_cache->totnode, &data, mesh_filter_task_cb, &settings); if (filter_type == MESH_FILTER_SURFACE_SMOOTH) { |