diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-04-06 09:02:29 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-06 09:02:29 +0300 |
commit | f1bf7bfa1b5b468514655a18fa99a6900948173f (patch) | |
tree | a695a1c9fbbacd3d5c7dbd8a08833a7b3c4f63fc /source/blender/editors/sculpt_paint/sculpt_filter_mesh.c | |
parent | 6526c3ced8b52e5583ff12095e5a9fe30410062e (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_filter_mesh.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_filter_mesh.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c index f64e8ea609b..7116ec77fa4 100644 --- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c +++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c @@ -197,8 +197,8 @@ static void mesh_filter_task_cb(void *__restrict userdata, SculptOrigVertData orig_data; SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[i]); - /* When using the relax face sets mehs filter, each 3 iterations, do a whole mesh relax to smooth - * the contents of the Face Set. */ + /* When using the relax face sets meshes filter, + * each 3 iterations, do a whole mesh relax to smooth the contents of the Face Set. */ /* This produces better results as the relax operation is no completely focused on the * boundaries. */ const bool relax_face_sets = !(ss->filter_cache->iteration_count % 3 == 0); @@ -220,8 +220,8 @@ static void mesh_filter_task_cb(void *__restrict userdata, if (!SCULPT_vertex_has_face_set(ss, vd.index, ss->filter_cache->active_face_set)) { continue; } - /* Skip the edges of the face set when relaxing or smoothing. There is a relax face set - * option to relax the boindaries independently. */ + /* Skip the edges of the face set when relaxing or smoothing. + * There is a relax face set option to relax the boundaries independently. */ if (filter_type == MESH_FILTER_RELAX) { if (!SCULPT_vertex_has_unique_face_set(ss, vd.index)) { continue; |