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author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/editors/sculpt_paint/sculpt_geodesic.c | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_geodesic.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_geodesic.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_geodesic.c b/source/blender/editors/sculpt_paint/sculpt_geodesic.c index 4b871da1d02..c07c6126405 100644 --- a/source/blender/editors/sculpt_paint/sculpt_geodesic.c +++ b/source/blender/editors/sculpt_paint/sculpt_geodesic.c @@ -109,7 +109,7 @@ static float *SCULPT_geodesic_mesh_create(Object *ob, MVert *verts = SCULPT_mesh_deformed_mverts_get(ss); const MEdge *edges = BKE_mesh_edges(mesh); - const MPoly *polys = BKE_mesh_polygons(mesh); + const MPoly *polys = BKE_mesh_polys(mesh); const MLoop *loops = BKE_mesh_loops(mesh); float *dists = MEM_malloc_arrayN(totvert, sizeof(float), "distances"); |