diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-12-30 22:26:11 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-12-30 22:26:11 +0400 |
commit | 31f978c8efdfd88d2cf2b5d9ae7c5d91c81e13d3 (patch) | |
tree | 64203b4b8e556adfa7a77998cbd8d45e36796d4d /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | ec258542e2b537c4292fd9214d898fa5d3864ef9 (diff) |
Move layer displacements from SculptUndoNode to PBVHNode
* This doesn't make much difference for regular mesh/multires
sculpting, but for dynamic topology sculpting the undo stack isn't
split up by PBVH nodes, so it's more convenient to store the layer
data in PBVH nodes.
* Note that the life cycle of the layer displacement data is
unchanged -- it's only valid during a stroke with the layer brush,
gets free'd when the undo step ends.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 44068122b89..cfc908bf453 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -101,9 +101,6 @@ typedef struct SculptUndoNode { int *grids; /* to restore into right location */ BLI_bitmap *grid_hidden; - /* layer brush */ - float *layer_disp; - /* shape keys */ char shapeName[sizeof(((KeyBlock *)0))->name]; } SculptUndoNode; |