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authorNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:26:11 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:26:11 +0400
commit31f978c8efdfd88d2cf2b5d9ae7c5d91c81e13d3 (patch)
tree64203b4b8e556adfa7a77998cbd8d45e36796d4d /source/blender/editors/sculpt_paint/sculpt_intern.h
parentec258542e2b537c4292fd9214d898fa5d3864ef9 (diff)
Move layer displacements from SculptUndoNode to PBVHNode
* This doesn't make much difference for regular mesh/multires sculpting, but for dynamic topology sculpting the undo stack isn't split up by PBVH nodes, so it's more convenient to store the layer data in PBVH nodes. * Note that the life cycle of the layer displacement data is unchanged -- it's only valid during a stroke with the layer brush, gets free'd when the undo step ends.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 44068122b89..cfc908bf453 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -101,9 +101,6 @@ typedef struct SculptUndoNode {
int *grids; /* to restore into right location */
BLI_bitmap *grid_hidden;
- /* layer brush */
- float *layer_disp;
-
/* shape keys */
char shapeName[sizeof(((KeyBlock *)0))->name];
} SculptUndoNode;