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authorCampbell Barton <ideasman42@gmail.com>2017-09-29 13:03:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-29 15:26:11 +0300
commit5553037be7c5c590b1e21741dc3c0f6fad49f480 (patch)
tree447e51b02f92a2eda06abc0a3bd401e9629a9acd /source/blender/editors/sculpt_paint/sculpt_intern.h
parent5a1954a5cbd7b0b1458fdc80ada5acd036278309 (diff)
Cleanup: split out tools & utils from vertex paint
paint_vertex.c was getting too big, move all code unrelated to mode switching and modal painting into their own files. Also replace vertex-color operators region redraw tag /w notifiers.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 3d1c7e94d17..d61d84c1863 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -55,12 +55,12 @@ int sculpt_poll(struct bContext *C);
int sculpt_poll_view3d(struct bContext *C);
/* Stroke */
-bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2]);
+bool sculpt_stroke_get_location(struct bContext *C, float out[3], const float mouse[2]);
/* Dynamic topology */
void sculpt_pbvh_clear(Object *ob);
void sculpt_dyntopo_node_layers_add(struct SculptSession *ss);
-void sculpt_update_after_dynamic_topology_toggle(bContext *C);
+void sculpt_update_after_dynamic_topology_toggle(struct bContext *C);
void sculpt_dynamic_topology_enable(struct bContext *C);
void sculpt_dynamic_topology_disable(struct bContext *C,
struct SculptUndoNode *unode);
@@ -129,7 +129,7 @@ struct SculptRakeData {
/* Single struct used by all BLI_task threaded callbacks, let's avoid adding 10's of those... */
typedef struct SculptThreadedTaskData {
- bContext *C;
+ struct bContext *C;
struct Sculpt *sd;
struct Object *ob;
struct Brush *brush;