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authorCampbell Barton <ideasman42@gmail.com>2017-10-06 11:10:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-06 11:10:33 +0300
commit6c43490616973af78f91062df402e2ca34cedac5 (patch)
tree3eafb5d94fbe597e30c336e9a81321dcbdc20905 /source/blender/editors/sculpt_paint/sculpt_intern.h
parent8ef757df3d2ab5867f2361908e524a7de0f4489e (diff)
Vertex Paint: use view normal w/ 2D falloff
When projecting to the view, cull faces pointing away from the view normal.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 73581d402cf..aaea13ce5d0 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -219,6 +219,8 @@ bool sculpt_search_circle_cb(PBVHNode *node, void *data_v);
SculptBrushTestFn sculpt_brush_test_init_with_falloff_shape(
SculptSession *ss, SculptBrushTest *test, char falloff_shape);
+const float *sculpt_brush_frontface_normal_from_falloff_shape(
+ SculptSession *ss, char falloff_shape);
float tex_strength(
struct SculptSession *ss, const struct Brush *br,