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author | Campbell Barton <ideasman42@gmail.com> | 2012-10-08 11:08:29 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-08 11:08:29 +0400 |
commit | 8b7896814f5ee2cea4c43d409f55ff57649c8661 (patch) | |
tree | c9ef81560d80995efdc9dcae68a647e42ec1dc42 /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | 321e9d8011f5d0e200c8206487b3e1253469b552 (diff) |
code cleanup: reduce change the size of some float vectors that were bigger then they needed to be.
update to clang_array_check.py - parse function definitions lazily for some speedup.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 0852378974e..acb906e4a91 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -65,7 +65,7 @@ void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct void free_sculptsession_deformMats(struct SculptSession *ss); /* Stroke */ -int sculpt_stroke_get_location(bContext *C, float out[3], float mouse[2]); +int sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2]); /* Undo */ |