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authorPablo Dobarro <pablodp606@gmail.com>2020-09-18 02:17:33 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:10:40 +0300
commit5d728d38b94c2e48865de0e90fb433dbc1845fe0 (patch)
treedecce29be944cdf64959994e0135c8206a49e3ac /source/blender/editors/sculpt_paint/sculpt_intern.h
parent8ac1ca13c852b8f35306d8aff7d2fa0f2a690ccf (diff)
Sculpt: Scale Cloth Filter
This filter scales the mesh as it was a softbody, producing folds in the surface. The orientation of the folds can be controlled using the filter axis and orientation. This is an example of a cloth filter that uses deform coordinates instead of forces, but probably it does not make much sense to expose it to the user in a different way and with different parameters. I'll remove FilterCache->enabled_force_axis in a later commit and use always enabled_axis in SCULPT_filter_zero_disabled_axis_components for both forces and deformation filters, so this function can also be used in the mesh filter. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8661
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 620033422b2..53641dae447 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -366,7 +366,8 @@ struct SculptClothSimulation *SCULPT_cloth_brush_simulation_create(struct Sculpt
struct Brush *brush,
const float cloth_mass,
const float cloth_damping,
- const bool use_collisions);
+ const bool use_collisions,
+ const bool needs_deform_coords);
void SCULPT_cloth_brush_simulation_init(struct SculptSession *ss,
struct SculptClothSimulation *cloth_sim);
void SCULPT_cloth_brush_store_simulation_state(struct SculptSession *ss,
@@ -971,6 +972,7 @@ typedef enum SculptFilterOrientation {
void SCULPT_filter_to_orientation_space(float r_v[3], struct FilterCache *filter_cache);
void SCULPT_filter_to_object_space(float r_v[3], struct FilterCache *filter_cache);
+void SCULPT_filter_zero_disabled_axis_components(float r_v[3], struct FilterCache *filter_cache);
typedef struct FilterCache {
bool enabled_axis[3];