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authorCampbell Barton <ideasman42@gmail.com>2020-01-08 04:59:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-01-08 04:59:48 +0300
commit0e37045f32f35ff2264838fbaadd48ca7f2a0117 (patch)
tree304a21791fc5c7586043efd1837b57e7fb01b71e /source/blender/editors/sculpt_paint/sculpt_intern.h
parent55daa0d44483e165d5ce10d161489d136fa0c4e4 (diff)
Cleanup: use paint/sculpt prefix in BKE_paint.h
PoseIKChain for example reads as if this is related to armature/pose when it's a sculpting feature.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index e8a6369c3b5..5d92b202997 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -37,7 +37,7 @@ struct KeyBlock;
struct Object;
struct SculptUndoNode;
struct bContext;
-struct PoseIKChainSegment;
+struct SculptPoseIKChainSegment;
bool sculpt_mode_poll(struct bContext *C);
bool sculpt_mode_poll_view3d(struct bContext *C);
@@ -75,14 +75,14 @@ void sculpt_pose_calc_pose_data(struct Sculpt *sd,
float *r_pose_origin,
float *r_pose_factor);
-struct PoseIKChain *sculpt_pose_ik_chain_init(struct Sculpt *sd,
- struct Object *ob,
- struct SculptSession *ss,
- struct Brush *br,
- const float initial_location[3],
- const float radius);
+struct SculptPoseIKChain *sculpt_pose_ik_chain_init(struct Sculpt *sd,
+ struct Object *ob,
+ struct SculptSession *ss,
+ struct Brush *br,
+ const float initial_location[3],
+ const float radius);
-void sculpt_pose_ik_chain_free(struct PoseIKChain *ik_chain);
+void sculpt_pose_ik_chain_free(struct SculptPoseIKChain *ik_chain);
/* Sculpt PBVH abstraction API */
const float *sculpt_vertex_co_get(struct SculptSession *ss, int index);
@@ -388,7 +388,7 @@ typedef struct StrokeCache {
float anchored_location[3];
/* Pose brush */
- struct PoseIKChain *pose_ik_chain;
+ struct SculptPoseIKChain *pose_ik_chain;
float vertex_rotation; /* amount to rotate the vertices when using rotate brush */
struct Dial *dial;