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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-30 10:35:01 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-04-14 10:46:17 +0300
commitb2c2d7b7f13a0c033853dcc87b49dbda4ba737af (patch)
tree50b69a60ea5c1ab3c1018f8a79cfd10af3e6b257 /source/blender/editors/sculpt_paint/sculpt_intern.h
parent9e0b44aae941d0d175a072c12423b0db094c4c3e (diff)
Sculpt: Implement undo of Apply Base during sculpt session
The idea is to push both base mesh geometry and PBVH coordinates so it is possible to undo everything without loosing data which was not flushed from sculpt session to base mesh. It is possible do memory optimization to avoid push custom data layers which are not touched by operator, but before doing that better to ensure this is a correct and working approach. Differential Revision: https://developer.blender.org/D7381
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index e2fd54596e7..b379c1ab8af 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -478,6 +478,7 @@ typedef struct SculptUndoNode {
* the object when undoing the operation
*
* Modified geometry is stored after the modification and is used to redo the modification. */
+ bool geometry_clear_pbvh;
SculptUndoNodeGeometry geometry_original;
SculptUndoNodeGeometry geometry_modified;