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authorPablo Dobarro <pablodp606@gmail.com>2019-09-09 17:20:40 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-09 17:30:12 +0300
commit13206a6dc04eaf6f4b5eea28c135df842f43542b (patch)
tree2cca9338972c2051c69926dc23d2e27f92f37a06 /source/blender/editors/sculpt_paint/sculpt_intern.h
parent87c7135da5dbc2df058e433b9df98de454806268 (diff)
Sculpt: Mask Filter and Dirty Mask generator
The mask filter operator modifies the whole paint mask. In includes multiple operations like smooth, grow or contrast accessible from a pie menu. The dirty mask generator is similar to Dirty Vertex Colors, but it generates a paint mask. It can be used to mask cavities in the sculpt. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5496
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index a248476fd49..359929b7005 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -179,6 +179,8 @@ typedef struct SculptThreadedTaskData {
float filter_strength;
int *node_mask;
+ float *prev_mask;
+
ThreadMutex mutex;
} SculptThreadedTaskData;