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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-10-02 17:51:57 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-10-02 17:58:53 +0300 |
commit | a1f16ba67fc2decb3fdb755531aafa9043c046a7 (patch) | |
tree | 8a2f5932c2aa34fc50eedd17cd262dc8128b7cd5 /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | 02ad256f9aaf032bcac93b5c4c60ef7a9003a8bf (diff) |
Use PBVH_FullyMasked flag in mesh filter
We don't need to filter the fully masked nodes here after adding the flag
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5973
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index e9af49a0b5a..cbc13e5f0d2 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -194,7 +194,6 @@ typedef struct SculptThreadedTaskData { int filter_type; float filter_strength; - int *node_mask; /* 0=towards view, 1=flipped */ float (*area_cos)[3]; |